Author Topic: 3ds max 9 probs  (Read 5853 times)

ultima espio

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3ds max 9 probs
« on: 2007-02-17 11:22:28 »
Not sure this is the right place to put this:


I can't figure out why this happens :?
« Last Edit: 2007-08-15 15:32:42 by ultima espio »

Synergy Blades

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Re: 3ds max 9 probs
« Reply #1 on: 2007-02-17 11:35:57 »
You could contact Autodesk support, though I suppose that isn't possible... for one reason or another.  :lol: I'd suggest you update your graphics drivers; failing that, switch to OpenGL mode (Customize -> Preferences -> Viewports -> Choose Driver). Software mode should definitely work if GL doesn't.

ultima espio

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Re: 3ds max 9 probs
« Reply #2 on: 2007-02-17 11:39:55 »
Woohooo it worked! :-D thanks Synergy Blades.

halkun

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Re: 3ds max 9 probs
« Reply #3 on: 2007-02-17 19:29:25 »
Is Blender that hard to download and use? You get support and all kinds of good karma too.
« Last Edit: 2007-02-17 22:51:31 by halkun »

James Pond

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Re: 3ds max 9 probs
« Reply #4 on: 2007-02-17 22:40:29 »
Is there some problem on that picture?

I honestly cant see whats wrong with it.

halkun

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Re: 3ds max 9 probs
« Reply #5 on: 2007-02-17 22:53:51 »
It's missing the 3d part where you edit the objects.

It's supposed to look like this

James Pond

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Re: 3ds max 9 probs
« Reply #6 on: 2007-02-18 08:42:57 »
Aaaah.

Thanks!

Jari

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Re: 3ds max 9 probs
« Reply #7 on: 2007-02-25 16:25:44 »
Is Blender that hard to download and use? You get support and all kinds of good karma too.

YES! YES! AND FOR THE MILLIONTH TIME, YES!

That horrible piece of shit UI needs some serious help from people who actually know something about designing UIs.

It's not like 3DSMax would be overly obvious either, and Lightwave with its Amiga roots sucks too, but oh my god, if people can't find out how the even close the blasted application, there's something seriously wrong with the UI.

[rant]
This is actually my pet peeve about Linux and perhaps more about Open Source; it seems that every damned developer thinks that their UI is the best ever, most usable interface ever created, and then they simply refuse to listen to critics. Take Gimp and Gimpshop for example - Gimp devs got angry when someone fixed their god awful piece of code they call 'UI'. No, I do not care if Gimp's UI is supposedly designed by usability experts. It can be designed by a bunch of orange elephants for all I care - it will suck just as much.

Linux will never - I repeat never - gain any significant foothold in desktop environment, even with Vista's help, if the idiots can't agree on one, standardized way of doing things. Well, at least as in one standardized way per one window manager, even that would be a start.

It's simply not acceptable that users have to scratch their head, trying to figure out where that one certain thing might be hidden in this application.

Example: keep the motherfucking 'preferences' in one place. I don't care whether it's under 'Edit', or 'Tools' or whatever. As long as it's there in every program.
[/rant]


PS. Yes, I know that Blender is cross-platform, no need to tell me that.

James Pond

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Re: 3ds max 9 probs
« Reply #8 on: 2007-02-25 19:09:43 »
On a completely pointless note

"No, I do not care if Gimp's UI is supposedly designed by usability experts. It can be designed by a bunch of orange elephants for all I care - it will suck just as much."

>_> this made me crack up I have no idea why.