I'm working on new models for the Materia that you see on the field right now, and Pcreator is NOT liking the 256 color bitmaps I'm making for the textures. I was just wondering if I should be choosing a special option in photoshop in the Indexed Color menu. Here's some pics to show you what I'm talking about:

Here is the texture as an 8-bit 256 color bitmap I chose Local (Perceptual) because it makes it not look like garbage

Here's how it ends up looking in Pcreator
I mean zoomed out to the size it would actually appear in game, it doesn't look too bad. I'm just sort of a stickler for things not looking nasty.
**EDIT**
I dunno, maybe I'm just being a little harsh on them. They don't look so bad when I'm not zoomed all the way in on them.
