I have a question to you lurkers, but 1st an explanation why I ask:
I was going to release an update, 'cause of the bugs (I found 1 more
), but, as usual, when I start to work on something I work really sloooooow lol
. And, also, I've begun to develop a bit more complicated patch.
To keep it simple: My vision is not to ruin any other mod with this patch (except any mod that deals with scene.bin, as it will be overwritten). Taken my vision into consideration, you'll quickly see that my awesome mod not-so-awesomly delivers 100%. This have been somewhat bugging me, 'cause I like to deliver as intended (and I also like to code
). Thus I've started making a new functionality in the patch that doesn't overwrite field files or ignore battle models with similar names (field files contain dialogue, encounters, scripts etch.). This may sound simple, but unfortunately it's
somewhat complicated (let's leave it there, I don't want to go deep here.
). In other words: It will take some time to develop since I spend less time on this sh*t these days. The main reason I continue, as of now, is to learn stuff 'bout coding, and 'cause I want to finish as intended. But it's still fun.
So, the question is:
Do you want me to 1): finish the "complicated" patch before I release. OR 2): Make a new release with the fixed bugs. Then (much) later release the "complicated" one.
keep in mind that not much will actually be updated. The final bosses + the materia cave bosses will be a
bit harder; that'z it. The "complicated" patch will work with any mod; not effect any language or anything.
Was Omega difficult btw (only the last form. The 1st 2 are kinda ment to be pushovers)?
I found all the "hard" fights in the game very easy after i found my build (cover, magic-counter+fullcure, many counter-attack) and got w-item. The battles are only longer. I made Game Over more often in the random encounters (before putting on protecting against paralysis and stop) than in this boss battles
Those "hard" bosses will be a bit harder (whatever "hard" means lol) I updated them AIs.
I've thought this mod has been pretty good, not crazy hard but pretty decent. However I'm stuck on Locke, Theo and Venus ahahaha. I don't have a damn clue, besides the one on my right is immune to bolt. And casts Bolt2.
Are there any specific strategies I should be performing, or a staple level I should be at? Average is level 13.
Amazing mod Gjoe, seriously. Well done.
I think i was lv 13 too when I did it. Can't remember exactly but I think I killed 2 of them off quickly with limit breaks, and then took my time stealing from the last one (good equipment).
One other method I found usefull was to start the battle by draining Locke (blue one) of MP with Barret's limit, then focusing on healing while keeping 'em confused. Venus (red one) should be defeated 1st as she (lol, yeah, it's a she) revives the other 2.
..
...
btw: **** that dragon.
lol that dragon isn't there anymore. It's in Nibelheim, but not at the pipe area.