Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1166068 times)

blankdiploma

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1950 on: 2020-08-29 23:57:32 »
Hello,

I've played through this mod several times, and I recently reinstalled it using 7th heaven with the "hardcore" gameplay mod setting (which I was led to believe was equivalent to installing this the old-fashioned way.)

Everything SEEMED to be fine - I fought the extra boss in Shinra tower (locke, venus, theo) and the other bosses were as hard as I remembered them, but when I got to Cloud's story in Kalm, I was not able to control Sephiroth during the fight with the green dragon, and he auto-killed it in a single crit. That's not how I remember that sequence going. Is something wrong with my copy of the mod? Is the 7th heaven version not actually the correct version?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1951 on: 2020-08-30 17:24:21 »
It may be some conflicts in the kernel via other mods perhaps. Hard to tell, but do you have any other gameplay mods on in 7H?

blankdiploma

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1952 on: 2020-08-30 18:47:57 »
No, I had no other gameplay mods installed of any kind. Fresh ff7 install with 7th Heaven 2.0 on top, a few model/texture mods, and the Qhimm gameplay suite with your mod selected.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1953 on: 2020-08-31 11:41:45 »
7H may be using a version that had that "bug".
In any case, the only changes worth talking about is in v1.0.7, and even those are quite minor (except that final boss nerf).
The flashback was never hard in this mod. There is an extra boss at the reactor, but that one is quite easy.

I'm guessing it's the same, but it does sound weird you don't have control of sephiroth.

blankdiploma

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1954 on: 2020-09-02 23:59:24 »
Got it, thank you!

Do you know who I could bug about getting the 7th heaven modpack version updated to the correct one?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1955 on: 2020-09-07 14:26:42 »
That would probably be me. But, imo, these versions are ~99% identical.
One other thing from the top of my head though, iirc, 7H can crash/hang on certain encounters at Nibelheim mountains with this mod. Not sure if that's still true.

Seph88

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1956 on: 2020-09-29 18:56:20 »
Where can i farm sources? I can find them only in the gelnika. There is some other monster some where that can be morphed into sources? I need expecially power sources!

Seph88

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1957 on: 2020-12-07 08:11:30 »
I FINALLY DID IT! After tons of attemps he died!
It was really hard, but i did not really enjoyed this fight, it was too much based on rng because he used lot of adrenalines and i needed to miss his attacks (i farmed luck and speed sources, 255 stat for everyone in the party).
Now i can go finish it!

https://clips.twitch.tv/HilariousEagerRhinocerosGingerPower

Maverick4031

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1958 on: 2020-12-19 17:55:54 »
Heya! so i feel like maybe i missed something. is there an IRO for hardcore yet or is it still the hard install only?

kellueHaze

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1959 on: 2021-09-01 18:39:09 »
I did the battle square and killed the final monster there but i didnt get any final attack materia, i also want to source farm but thats hard because some morphs must've been changed i think, the nibel mountains dude (with the ball and chain) next to the reactor doesnt morph into power sources :c
Is there any documentation on what drops what and where to get certain things ?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1960 on: 2021-09-13 11:07:30 »
That doesn't sound right. The battle square mechanics and field aren't changed at all, so I'm not sure what to say there.
You sure it was the "special" battle?
From wiki:
https://finalfantasy.fandom.com/wiki/Final_Attack_(Final_Fantasy_VII)

For documentation on drops etc, an enemy editor is perfect, like Hojo or Proud Clod.
https://forums.qhimm.com/index.php?topic=8481.0
Hojo is a bit easier at first as you can see the drops at once, but the links are dead, so getting it may be a bit hard.
Prod Clod is a more comprehensive editor, so a tiny bit more work to see the drops.

In any case, you need to open the scene.bin file in your .../Final Fantsy VII/data/battle folder.
Both programs have a list of scenes.
If you use Proud Clod, in order to see drops, goto: Enemy Management -> Enemy Stats. You must do this for each scene.

JonJon412

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1961 on: 2021-11-28 21:34:05 »
This mod was pretty insane when I played it years ago. Brings nice memories seeing this thread :)

random

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1962 on: 2022-01-24 18:11:48 »
I have a question. Is it possible to mod the steam version of the game and stil unlock the vanilla achievements playing the ''Hardcore version''?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1963 on: 2022-01-28 06:57:46 »
Should not interfere with achievements. Those achievements aren't much to write home about though...  :P

coflash

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1964 on: 2022-05-14 07:06:38 »
Is this mod compatible with 'Satsuki Yatoshi Mod - SYW V5' at all?

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1965 on: 2022-05-23 23:37:29 »
Is this mod compatible with 'Satsuki Yatoshi Mod - SYW V5' at all?

Seems like a tight fit; not likely. If you use the installers for each mod, use hardcore last. If I'm not mistaken, this will most likely break the immersion, because the hardcore will overwrite some field files to trigger custom encounters. So those filed files that are replaced will not be HD. I don't think it will be a problem with battles though.

But it depends on how SYW does it's modding; I'm not too familiar.
« Last Edit: 2022-05-23 23:39:49 by gjoerulv »

Damy

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1966 on: 2022-06-13 20:59:37 »
I love this mod! Also using the remove "9999" limit up to 30k including enemies who can damage me... because why not  :mrgreen:

I found out that soldier in Junon forest area sometimes spawn with Shinra Alpha as stealable item. Wow I gotta grab 2 more so thank you for the fun mod!!

Damy

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1967 on: 2022-06-20 20:24:04 »
Oh well there's one thing I really hate this mod. The first battle square you can fight and try to win for rewards iirc. It's only RNG and no challenge at all.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1968 on: 2022-06-21 15:24:19 »
Yes, worst thing about this mod is the battle square. It adds 2xHP, str, etc. on top of the extra difficulty. I did not change that, it does in vanilla too, and I didn't keep this in mind when making the mod.

Pure_Mind_Games

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1969 on: 2022-06-26 12:54:04 »
Is MonoMod available as it's own IRO? I don't really wanna have to reinstall the game everytime I wanna play something different or work on my own mod.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1970 on: 2022-07-07 21:47:14 »
Sadly no. I've never looked into that; haven't really been active for several years. But mebbeh one day I'll make some.

surat.chim

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1971 on: 2023-08-22 02:04:44 »
Which mod in 7th heaven can compatible with your mod.

Heru

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1972 on: 2024-02-10 12:46:03 »
Sephiroth loses his turn without any actions being taken during the Nibleheim flashback against the dragon and the new boss you added if you have Ochu open.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1973 on: 2024-07-05 19:59:06 »
Sephiroth loses his turn without any actions being taken during the Nibleheim flashback against the dragon and the new boss you added if you have Ochu open.
Sorry for ultra late reply. This may not be an issue with Ochu. There is a bug that skips Seph's animations in the flashback. The action actually happens, damage, heals, etc., but the animation is skipped.
edit: It does not happen for every action. And I can't remember atm if there is something specific that triggers the "bug". It's not a bug with the game in the sense it works as intended; the mod introduces it by applying things to Seph not originally intended. It can be fixed though.
« Last Edit: 2024-07-05 20:03:01 by gjoerulv »

markul

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)
« Reply #1974 on: 2024-07-05 20:12:15 »
I have made a spanish translation of this mod, now more people will be able to play and enjoy it :)   https://forums.qhimm.com/index.php?topic=27029.0