I might reduce the MP cost of Mighty Guard a bit. The reason I brought it that high was because of the cheapness with it (Wall 54MP - MG 80MP). Wall is cheaper than barrier and mbarrier and costs a lot more MP as well (16/24MP - 54MP). But MG has a handicap. You can't link it with support materia. Thats the reason I think I'll reduce the MP cost, to lets say 70?
Thing is you can get the same effect for 68(?) MP for all 3 characters with Wall-All and Haste-All, in 2 turns while it takes 3 turns and 240 MP (as it stands) to get the same effect from Mighty Guard. The only upside is that it takes less Materia slots (1 instead of 4) but that's just in case you only use 1 Enemy Skill, and even so, it's not such a big deal. So you can just reduce the cost to 68 MP and make it situational, like when you need to recast the buffs on someone who has died, or when a character is fighting alone etc. That way, no spell is really better than the other, and all of them have their uses.
(1st of all I correct myself. Wall costs 58 MP)
If you want it this way then the reason I altered it is kinda wasted. I did it to avoid an easy all-haste + all-wall effect. It has to be used in another way then what you're used to. The main reason people used it was the all-wall effect. The haste certainly is a huge bonus and makes the move too cheap imo. What I wanted was more strategic thinking. That's why I altered the ribbon the way I did too. If you ask me; haste+barrier+mbarrier on all in 1 move should cost over 200 MP 'cause of it's cheapness.
And though you can get the same effect with
76 MP, it doesn't come without a sacrifice. 2 turns + 4 slots. Or with 58 MP, 3 turns and 6 slots. Mighty G uses 240 MP, 3 turns and 1 slot. As I see it the only handicap Mighty Guard has is that it can't be linked (
cause you get the all effect by linking. If you could link it, it would be 240MP, 1 turn and 2 slots). That's why I say it shouldn't be used to create this effect. It works better as a single buffer, and should be used as one.
gjoerulvs can you tell me whats up with those triangular prism monsters right before jenova death in the whirlwind maze? they like have some conversation in some language that i dont know. but anyways my team gets killed whenever i attack them, like insta death... except it kills them even if they are immune to death. and everything does zero dmg to them with the exception of limit breaks and phys attacks, it says they are weak to holy but alexander does zero dmg.
im just wondering how to beat them because it doesnt seem possible altho i havent tried death sentence or pertrifying them yet., and do they give you an item or a decent amount of exp or ap when defeated?
i also wanted to know where i can find the angel whisper enemy skill. my strategy guide says they (the humanish looking women) are in the crater but it seems like you moved or removed them because i cant find them anywhere in the crater or whirlwind maze.
Those creatures is actually quite hard. Immune to Magic, and HIGH defence. The ? ? ? ES is prob your best bet. They have 1000 HP and immune to every status. They drop X-Potions, Turbo Ethers, Elixirs and Phoenix Downs. They never attack you. But if a party member makes a move, immediately after they kill a random character with full HP or completely heal a character with not full HP.
Angel Whisper is acquired from Pollensalta in the Northern Cave close to the end of the game. SPOILER: you can also manipulate one of the Phoenix Materia guardians to get it. /SPOILER.
EDIT: The language is Latin. It's whats spoken in the One Winged Angel theme.