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messing around with normalmaps
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Topic: messing around with normalmaps (Read 6632 times)
Almighty_gir
Posts: 242
messing around with normalmaps
«
on:
2007-11-14 23:00:28 »
very very early wip, just getting a feel for proportions befor i go into major details:
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Master Ridley
Posts: 78
Space Pirate Supreme Commander
Re: messing around with normalmaps
«
Reply #1 on:
2007-11-15 14:31:33 »
Ahh, he looks less like an old rapist but his arms are still too thin. Common! I know you can do better but keep up the good work!
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Almighty_gir
Posts: 242
Re: messing around with normalmaps
«
Reply #2 on:
2007-11-15 18:05:04 »
lol, yeah i just don't get any time to work on what IIIIII wanna work on anymore
here's the low poly btw:
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Almighty_gir
Posts: 242
Re: messing around with normalmaps
«
Reply #3 on:
2007-12-11 22:07:26 »
so anyway i made a pose based on my action figure... beware of massive pix
http://img124.imageshack.us/img124/3024/p2060291id1.jpg
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obesebear
Posts: 1389
Re: messing around with normalmaps
«
Reply #4 on:
2007-12-11 22:24:50 »
Absolutely amazing! About how many hours did it take to finish that model?
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Almighty_gir
Posts: 242
Re: messing around with normalmaps
«
Reply #5 on:
2007-12-11 22:56:17 »
modeling never takes long, it was texturing and building the skeleton =/
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Almighty_gir
Posts: 242
Re: messing around with normalmaps
«
Reply #6 on:
2007-12-14 20:52:21 »
speaking of skeletons, here's an animation i've been working on, just the idle animation:
http://www.youtube.com/v/E_Qh_JeNSs8
http://www.youtube.com/v/yc-iin0H3R0
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