I think I'm gonna compare FF8 savegames without the ChocoboWorld features to FF8 savegames WITH the ChocoboWorld features. I think I should be able to tell what's different ! So (here we are), I came here just to make sure of one single thing :
I need to know where the ChocoboWorld features are stored on FF8 savegames and I saw it was near the end of file in Griever's source : I just simply want to know if this information is correct or not.
Many thanks,
Mathieu
@Halkun : Makes much more sense with details. Feel free to remove posts mentioning What-Which-Must-Not-Be-Named
Regards
That's what I wanted to do about 5 years ago, however getting a pocket station was then out of the question in the US.
Continuing the problem is this, I HAVE the tools to examine the data (seriously) I modified my original Griever plugin to add debugging tools.
Also let me point out if you ARE using PSXmemtool you should be able to use my plugin for PSXmemtool (that's what it was designed originally to work with).
There is also PSX Jenova and a few other plugins I made, however I sometimes have a short attention span, and they've been grossly neglected.
IF you have 2 save states 1 before and 1 after adding the chocobo world data I can know exactly what was altered and what it was and give you that to verify where it is. I was working through the plot bits and other game choice variables by playing through the game however due to crashes (bloody SIS mother boards) I was severely discouraged

If you wish to discus tools and such PM me. I don't think the old links for getting the DLL and executable to run them is still alive (and no one has asked for them so my guess is they are DEAD).
Cyb