Author Topic: Sense (FF7)  (Read 3637 times)

LJH

  • *
  • Posts: 132
    • View Profile
Sense (FF7)
« on: 2008-03-22 23:25:48 »
What exactly determines whether or not a monster can be sensed?

I read somewhere it was to do with how much HP they have, but then I found that a bit of customization even with under 30k HP made them unsensable, and I'm sure I've seen monsters in the original game with over 30k that are sensable. (Maybe I'm just remembering wrong...)

gjoerulv

  • *
  • Posts: 1233
  • me
    • View Profile
    • My Youtube
Re: Sense (FF7)
« Reply #1 on: 2008-03-23 03:21:17 »
yeah I thought only less than 30k would be sensable, but I may be wrong. I don't see where this data could be stored though.

LJH

  • *
  • Posts: 132
    • View Profile
Re: Sense (FF7)
« Reply #2 on: 2008-03-23 05:32:44 »
Maybe it's to do with if at least one stat is over a certain value?

I noticed that Midgar Zolom with HP at 28k is unsensable with Vit and Mag at 255. Likewise, the same Zolom with everything (but HP) at 1 except level at 99 is also unsensable. However, returning that Zolom to it's original level it can once again be sensed.

So I'd say that HP, at the very least, isn't the ONLY factor.

Hm, Carry Armor has 38k HP doesn't it, but IIRC it can be sensed...

Akari

  • *
  • Posts: 766
    • View Profile
Re: Sense (FF7)
« Reply #3 on: 2008-03-23 09:22:44 »
There are condition in code - if max hp >= 30000 then remove this unit from target mask. We go through all units and see if they can be scanned. If target mask is empty in the end - display "Couldn't Sense".
There may be additional things that removes unit from target mask, but final condition is max hp.