Author Topic: AVALANCHE  (Read 13817 times)

Izban

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Re: AVALANCHE
« Reply #25 on: 2008-11-21 00:30:19 »
i was more speaking about the code side of things cause you already have a level and animation for instance

steps
1 pick the model for instance a shinra mp
2 set the stats
       hp    150     str  20   def  40
3 set attack type and range
      type earth based    range 15 metres
4 name the enemy
     name  earth_n00b

then you can go into the game and spawn the enemy

you have to have the models animations in there too some where so you can choose between the tonfa attack grenade and machine gun attack

if you really need ideas have a look at what kind of mods are out there for instance look at the some of the levels that have been made for WC3(warcraft 3)
look at the tools that come with the game if you have it

MrAdults

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Re: AVALANCHE
« Reply #26 on: 2008-11-21 00:59:43 »
You can already set AI type, characteristics, model/anim sets, and lots of other things in the rco files as well, with syntax very much like what you just described. :) You can then go spawn your custom creature/object from the in-game console, or place it in a map with the level editor. I outline a great many of those things in the modding guide, and demonstrate their implementation in the provided example mod, which adds a new weapon to the game (without modifying any code). Though I do appreciate the suggestions, you would probably be able to give much better feedback if you were to first actually review the documentation and tools. :)

Izban

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Re: AVALANCHE
« Reply #27 on: 2008-11-21 01:10:32 »
good to hear if thats all in there then all you should need to do is promote it

 one small question though are any enemys it it long ranged

CyberPirate

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Re: AVALANCHE
« Reply #28 on: 2008-11-21 07:32:06 »
I don't know if this is a bug or not, but when you level up your strength, vitality etc, and after you level up one of the them over 399 or something, it suddenly goes up to 800, so I don't know if those 400 free polints actually counts or not?

MrAdults

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Re: AVALANCHE
« Reply #29 on: 2008-11-21 12:33:48 »
Zack Fair:
No enemies, though Barrett is. He is friendly AI, but could also be an enemy with the toggling of a simple flag. Though I think you would find that long-ranged enemies are exceptionally irritating to fight in a game like this.

CyberPirate:
You're looking at the upgrade cost for the stat, actually. The stat is the number on the left. The cost of upgrade doubles when it hits above 200, I believe it was.