Author Topic: A brand new project for FF7 (in need of programmers)  (Read 5295 times)

Genesis

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OK i here to do something completely different which kinda goes beyond that of just modding and tweaking the game

my idea is to push the game into new territory, i want to make the game online

lets call this a World of Warcraft for FF7, now i have tried to some programming myself but am having trouble, so i decided i needed some assistance, me and my friend have gone into depth what we want to do but we realised that we are unable to dabble in such an endeavour without some assistance

to all those interested, please email me via either [email protected] or [email protected]

please and also great gratitude to those who wish to help or be a part of the project

lets be entrepreneurial and push final fantasy 7 to the next level

Prince Lex

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Re: A brand new project for FF7 (in need of programmers)
« Reply #1 on: 2008-06-23 20:13:02 »
Is something like that even possible?

Genesis

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Re: A brand new project for FF7 (in need of programmers)
« Reply #2 on: 2008-06-23 20:39:53 »
i imagine so

it would take A LOT of programming to the fullest extent but i do think it is possible, there a couple of large problems (such as in battle only controlling your own character whilst someone else controls theres0 but i do believe it is completely possible, but it will take some dedicated programmers to help me with this quest shall we say


auxili160

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Re: A brand new project for FF7 (in need of programmers)
« Reply #3 on: 2008-06-24 00:00:11 »

FF7 wouldn't make a very good mmo, IMO. It's the same reason why "Oblivion online" would suck. MMOs are pretty much 30x the content that are in these games, have proper levelling systems for mmos, have proper ability mechanics, have the proper gameplay, and so forth. And the worlds are pretty much 50x bigger than that of Oblivion and FF7.
By making ff7 an mmo, I'm not sure what your plans are. I'm NOT trying to shoot down your idea, I just want to know why you're trying to make it an MMO in the first place. Why not something like diablo instead? FF7 online will boil down to killing monsters and... well, that's pretty much it. Not only is controlling one character boring since the game is turn based, but there are no mmo battle mechanics in ff7. Enemies don't attack the person who is dealing the most damage, cure spells don't cause hate, and so forth.

Also, I don't think this type of this is possible. If it were possible it would take a crapload of effort, and you can see that I personally don't think the finished product will be worth the trouble. If I wanted to make ff7 online, I'd make a game from the ground up instead. And yes, it would be much easier. Modding ff7 as it is to run online as an mmo takes a huge amount of skill.

To make a good MMO version of ff7, you'd have to code in a chatbox, whisper system, party inviting system, quest system, individually-controlled characters, random encounter normalizing between the three players in a party, new items, multiple parties on the world map at once, vehicle posession, npc quest giving, ability system, new world areas (overworld is puny), scene editing (a huge job for simple difficulty mods, a gargantuanly gargantuan job for an mmo mod), kernel editing (same as scene editing), allowing 1-man parties and 2-man parties, and so forth.

If the ff7 online mod doesn't have these things, I'm assuming it will instead simply be a version of ff7 that lets two friends control your other party members. However, if you intend to do some of the above, and make ff7 an online game rather than a career-mode-co-op game, then by all means. That'd be neat.
Realize, though, that mod-friendly games like Oblivion still have huge trouble creating a stable online mod. I personally don't think even the simplest online ff7 mod would be possible, seeing as ff7 isn't exactly mod-friendly. All that we can currently mod with decent ability is scene.bin, battle.lgp/world.lgp, kernel.bin, and kernel2.bin.
Also, an online ff7 mod would be very prone to being shut down by Eidos. Of course, a from-scratch ff7 online game would also be prone to shut-downage.

So that's my constructive criticism. Lol. Sorry for being harsh. :D I mean well, I really do. You just must be one hell of a programmer, and better than other game modders (especially those who created the GTA online mods, which are still unstable after 5 years).  :wink:

Best of luck.
« Last Edit: 2008-06-24 00:04:03 by auxili160 »

Genesis

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Re: A brand new project for FF7 (in need of programmers)
« Reply #4 on: 2008-06-24 08:27:08 »
thank you for honest criticisms, it does really help

and a lot of your suggestions such as all the quests and party system have all been taken into account but my level of programming isnt at such a high level to be able to be done alone (hence why i am in search of programmers)

i wouldnt be surprised if it did get shut down by eidos but if all things are credited to them and i am in no way intending to make money from this at all then they really shouldnt complain (i hope)

i imagine a BETA version would simply be going out and killing enemies but i tihnk that will be a crucial first step for the project and anything after that would be great to have, if we could get that part done with something like a character select as well then i think the only way it could go would be forward

thanks again for your opinion, all criticisms are needed and resepcted  :-)

Noen

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Re: A brand new project for FF7 (in need of programmers)
« Reply #5 on: 2008-06-25 02:06:29 »
Well, I've heard this one before.

In the past I've had people approach me with such ideas, reason being they want to use my Midgar model for their ubertastic projects. However I always tell them the same things, that a project of that size would require more time and effort than they realize and that there's an amlost garuentee that Sqaure will be sending them a C&D since they don't want people offering up a free spinoff of their flagship game.

But anyway, I dont think this project is worth doing for said reason above. It'd be better to take the time and effort that was going to be put into it and use it for something more productive like a game of your own concept.

guitar_dudester91

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Re: A brand new project for FF7 (in need of programmers)
« Reply #6 on: 2008-06-25 03:06:50 »
I agree with auxili160 and noen. There would have to be so many things needed that it might be better just to start your own game from scratch. I haven't played FF11, but was that any good. If it was, then you could try doing something on that level. Like auxili said, there would be a lot of modding and things to take into account, and even then, would it be that fun? I would definetely try it, no doubt, lol.

ice_cold513

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Re: A brand new project for FF7 (in need of programmers)
« Reply #7 on: 2008-06-25 07:20:01 »
This is not new     L. Spiro from this forum try doing it long ago

he did get so far but stopped but i can't remember why

Genesis

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Re: A brand new project for FF7 (in need of programmers)
« Reply #8 on: 2008-06-25 13:49:37 »
fair enough

thanks for the comments, i may try and take this up another time but for now i need to get Crisis Core  :-D