So I thought I'd share the following just for the heck of sharing. I've also got some WM-related news to divulge, but that'll come second.
First, the non-WM:
I finally bought and started FFXII for the first time a few weeks ago. I've been playing on and off and just been frustrated how hard it is to get gil in that game. I understand that I'm supposed to sell loot and get cool things that way, but early in the game it just doesn't come as often as I'd like. Oh well. That said, I recently came to the point in the story where I was able to do the Negalmuur auto-leveling trick. The party I sent in has an average level of 32, but that didn't worry me cause they were able to kill the Ghasts easily outside of that. This is the story of my luck with that.
I followed GFAQs guide to the letter when it comes to the gambits. I got Foe < 3000 HP out of a chest in the wayshrine and thought "What luck!" before I realized that it doesn't cost more than 50 gil and if the gambit weren't in the chest there might have been 80 gil instead which I could have bought that Gambit and made a profit from it. Heh. Go figure.
So I got the place where Negalmuur spawns and kill everything in there and wait for him to spawn. I get him to show and the "battle" begins. He starts summoning minions (which surprisingly doesn't cost him MP) and I kill them very quickly when they show up. Even while hasting him and at the highest battle speed I realize how long this is going to take.
So I watch for about 20 mins before I convinced that it'll hold its own. I'm about to change the TV to watch something else when it happens. :O Ashe gets confused and gets in a 6-hit combo on Basch (the current party leader) and kills him!! Most unfortunate, but I correct it and just call it a 1-in-a-million chance of it happening again. Most interesting thing about that is that her confuse status was cured in the middle of her combo, but she kept wailing on him. Anyway, I leave it running overnight checking on it once during the night literally just in time to see it break. I fix it again and go to sleep.
This morning I got up to stop it (it was successful and they each gained at least 19 levels) because I had to come to work and I was going to the teleport crystal to sell the phat 100t I gained from all that when the two nightwalkers that are right next to the waycrystal in the main room attack me. I don't want to bother with them, but they teleport so they have no range! My gambits were still set for the negalmuur fight and these things weren't getting attacked back. Worse than even that, I try to leave through the door to the outside and I couldn't get lined up right or something and it wouldn't give me the option to leave!! These nightwalkers killed these three newly-buffed guys! I switched to the three reserves and two of them get killed almost instantly. I had to use four phoenix downs to prevent from getting a game over right there. I barely managed to escape into a side room, heal, and kill the nightwalkers before saving. :O Scariest moment of my life!
It was more dramatic than I tell it; You'll just have to believe me.
OK, on to WM.
Firstly, I was looking at it lately as Seifer mentioned about the elemental labels and stuff. This is possible since there are slots in the Battle Text that spell out the elements' names that are used when a scan is performed. Only issue is that "Holy Power" and "Restorative" are defaults for "Holy" and "Health". This makes the label to those elements long and partially obscured by the elements to their right.
Secondly, I don't understand why the lists aren't being changed when you change "Fire" to "fire". It does reassign the name and should properly be created if you remake the text section. I haven't tried that so don't take my word on it. I'll look into it more this weekend.
Thirdly, there have been significant changes in the way PrC deals with AI that haven't been reflected in WM yet. It's ALMOST as easy as copy-pasting code. I'll look into that this weekend too.
Fourthly, I fixed the level three materia AP issue a while back but didn't see much of a need to update since the raw data editing works.
I plan on releasing a new version with these fixes before Monday of next week. Does anyone have anything more to add that they'd like to see?