ok if this has be addressed, just reply to this post saying "NO" but here is my issue.
Suddenly i am unable to "update text" when opening kernel.bin. This makes the work i do in the kernel pretty much pointless considering most of my work is cosmetic (Changing spell names, weapon names and descriptions, changing item and accessory names and functions, changing materia names and functions.)
Changed the Destruct materia to Water materia and adjusted all 4 attacks (Water, Watera, Waterga, Waterja)
Changed the Exit materia to be used as the missing Destruct materia but with only Break and Tornado attacks
(this did indeed work) the issue became that i did this with an older release of the WallMarket program and something happened where everything with an H, E, or and A in its name deleted those letters. Ex. - (Final Heaven became Final ven, Seal Evil became S l vil, and so on for a large number of materia, accessory, weapons, armor, and item names.)
I went back in many months later to try and fix the problem by maybe reducing the descriptions on key item names, "deleting" items, and removing descriptions, of simple items like Tent or Soft to reduce the size of the resulting file, but then i see that the check box for "update text" was unavailable to be checked. Therefore i couldn't fix my problem. Is there any particular reason for this? The only way i could make it work was by removing the Kernel.bin and placing it into a lone folder by itself, but then i couldn't "create kernel.bin and kernel2.bin" which is final in implicating the changes. So i was able to make everything work the way i wanted but when the text was ruined i couldn't go back to fix it, nor could i go and start from scratch with a fresh kernel/kernel2.bin
any help or anything i missed that was simple?