I've been thinking about making some modular patches to go alongside this project. While learning Meteor, the Qhimm Wiki was insufficient, to say the least. I basically had to learn what the opcodes REALLY did by watching a scene play out, noting the sequence, and opening up the scene in Meteor to observe the opcodes responsible. So I did a lot of copy and paste with the opcodes and TONS of trial and error.
In the learning process I've been able to accomplish some fun things which don't quite fit within the scope of this project. Likely, I'll make compatible versions that can stack with this program first, then maybe add some of them later that can be used without it.
These things include the restoration of Biggs getting knocked down in the first reactor mission (play the PSX sampler demo to see it), the guards appearing after the first gate opens, the initial two guards in red you see yelling at you, LOTS of stuff. If I could freeze time, I'd love to write a more intuitive "how-to" guide for Meteor. It's honestly quite simple once you learn a few rules.
I've been meaning to get really crazy with it, doing completely new things like adding a new movie or two, adding materia, and as I've been trying to learn more about - adding a new character entirely into the database. My schedule is about as unstable as my whims, I'm afraid. So it doesn't get done as fast as I'd like it to.
Unfortunately, my home also has 56k. I do my uploading when I'm on my laptop and I'm on a faster connection. I'd love to post YouTube videos for you guys, but it's time consuming, time I'd rather spend doing more tweaking while the mood still strikes me, you know? But I love this game, and this site has really breathed new life into it. Eventually, you'll be seeing some of these things as my way of saying thanks.