I wanted to take a shot at remaking FF7 character models, but before I'd actually spend some time on modeling I've got some questions:
I've imported Yuffie model with ASCII Importer for 3dsmax7. Works fine, but seems like any animation data wasn't imported.

(Yuffie is standing in the frame 0 pose)
Is there a way of getting the models into 3dsmax without losing animations?
Of course I could animate the character again by myself, but I dont see a way how FF7 would be able to play the correct frames for each animation from my exported model.
So is it a lost cause to even think of FF7 PC version with remade characters?
Edit:
Used Unmass and biturn to get the models from battle.lgp then converted battle skeleton to .ASE.