Author Topic: Genesis Mod for FFVIIPC?  (Read 7228 times)

Baralgin

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Genesis Mod for FFVIIPC?
« on: 2009-02-23 11:00:00 »
Is there a replacement model of Genesis Rhapsodos (Crisis Core:Final Fantasy) for FFVIIPC or a mod with him?

lorddolor1989

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Re: Genesis Mod for FFVIIPC?
« Reply #1 on: 2009-02-23 15:32:14 »
I saw a topic named "FF7 new character" and somebody was remodellating HIm,but...It never was released

BlitzNCS

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Re: Genesis Mod for FFVIIPC?
« Reply #2 on: 2009-02-23 15:43:58 »
it might be done in the future, since the Crisis Core models are almost viewable (Thanks ot Koral), and i'm planning to replace every single model that i can with the newer CC ones, and possibly even release it. Genesis is in there, so it'll be quite simple adding him in...but, he wouldnt fit with the story at all...

Kudistos Megistos

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Re: Genesis Mod for FFVIIPC?
« Reply #3 on: 2009-02-23 17:50:38 »
Not fitting in with the story at all didn't stop Squeenix putting him where he wasn't wanted  :x

Maybe we could put CC characters in the battle arena? We could fight Zack, then Angeal, then Genesis, then Sephiroth.  :mrgreen:

ff7rules

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Re: Genesis Mod for FFVIIPC?
« Reply #4 on: 2009-02-23 18:15:49 »
Not fitting in with the story at all didn't stop Squeenix putting him where he wasn't wanted  :x

Maybe we could put CC characters in the battle arena? We could fight Zack, then Angeal, then Genesis, then Sephiroth.  :mrgreen:

I 2nd this idea! Would be awesome to fight them all again like turn Battle Arena into liike flashbacks from clouds past  :lol:

NameSpoofer

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Re: Genesis Mod for FFVIIPC?
« Reply #5 on: 2009-02-23 20:08:00 »
The fact that he wouldn't fit in the story cannot stop me from putting him into the game  :-D

Com'on man, its just... a mod. We have the sephiroth mod and turks mod and zack mod right?

I have done genesis a long time ago ( along with zack ) with just kimera and a bit editing . Not too proud of it though. Heres are a few screenies:







 

BlitzNCS

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Re: Genesis Mod for FFVIIPC?
« Reply #6 on: 2009-02-23 20:25:55 »
good ideas, but i'm no FF7 Scripter. i'd have to be taught how to do something like that. i'm sure it's not hard, but all i really know how to do now is import/export models.

Not fitting in with the story at all didn't stop Squeenix putting him where he wasn't wanted  :x

Maybe we could put CC characters in the battle arena? We could fight Zack, then Angeal, then Genesis, then Sephiroth.  :mrgreen:

Yeah but we can't just add a character in like that, can we? I mean He'd have to replace another NPC and then be scripted into the story.
And about the battle arena thing, what would they replace? they'd have to replace other monsters who you'd come across on the map somewhere when you're not leveled high enough and they'd totally pwn you.

So, yeah, i'd like to learn FF7 scripting/coding at some point. i have some experience in the hacking field, but i have no idea how opcodes and all that kinda stuff works...

Kudistos Megistos

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Re: Genesis Mod for FFVIIPC?
« Reply #7 on: 2009-02-23 20:49:33 »
They can be put into empty scene files (there are quite a few of them); I don't think there'd be any problem putting them in the battle arena, it's just a matter of making the scene files and editing the battle square field file so that it loads different formation IDs, unless I'm missing something...

ff7rules

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Re: Genesis Mod for FFVIIPC?
« Reply #8 on: 2009-02-23 21:46:27 »
They can be put into empty scene files (there are quite a few of them); I don't think there'd be any problem putting them in the battle arena, it's just a matter of making the scene files and editing the battle square field file so that it loads different formation IDs, unless I'm missing something...

Nope that should work just editting from the list and finding out where your new enemy is. what about replacing them stupid pyramids? What i don't get is the empty scenes are still the same size as the normal ones so what do they contain or is it literally all padding?

Kudistos Megistos

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Re: Genesis Mod for FFVIIPC?
« Reply #9 on: 2009-02-23 21:51:56 »
You could just look  :-P

And yes, nearly 8000 bytes of FFs.

birdparade

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Re: Genesis Mod for FFVIIPC?
« Reply #10 on: 2009-02-24 13:26:51 »
i never liked the genesis stuff in CC. it seemed like they pulled it out of their ass. that being said, any new content is still cool in my book. if you could fight him in the arena i'd do it.

also, is that the APZ cloud model in the pics?