Author Topic: Giving enemys limit breaks  (Read 4693 times)

ff7rules

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Giving enemys limit breaks
« on: 2009-03-26 15:35:40 »
Ok. So im trying to give a secret boss in my hack Cosmo Memory. I found the code for it (i think)

Cosmo Memory
Code: [Select]
FF FF 00 FF 00 00 FF FF 59 00 59 00 17 29 11 7D FF FF FF FF FF FF FF FF 00 00 FF FF
So after adding this to the enemys data. I see that it all works, but theres no animation shown for it, it just does the camera angle and show's the damage done. I know that the ID for the attack is 29, but i also know that its stored AFTER all the other magic animation's so how does this work or doesn't it?

Kudistos Megistos

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Re: Giving enemys limit breaks
« Reply #1 on: 2009-03-26 16:16:52 »
I haven't managed to give an enemy one of the player's limit break attacks before, so I'm just guessing here, but there might be some similarity to using enemy-only attack animations for player attacks.

I'm guessing that the game is trying to load the animation for a completely different attack that also uses this animation ID. I'd say that you should add 158 (decimal) to the animation ID and see what happens. Of course, it might still not work.

ff7rules

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Re: Giving enemys limit breaks
« Reply #2 on: 2009-03-26 17:14:30 »
That's really intersting thanks for that list :D. Actually i gave it the ultima beam attack ID and it worked just like normal, but doesn't show the animation for CM. I then changed it to another laser attack, same again. Then i changed it to a random attack, and it did the random attack. So im wondering are they stored in groups?

Aali

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Re: Giving enemys limit breaks
« Reply #3 on: 2009-03-26 17:34:38 »
I can confirm that they are stored in groups, I don't know exactly what those groups are though, but it may very well be impossible to get it to play the Cosmo Memory animation for enemy attacks.

CSK001

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Re: Giving enemys limit breaks
« Reply #4 on: 2009-03-27 11:34:05 »
Hi,
Thanks for sharing your ideas and views with us.  I would like to know more on this.
CSK

nfitc1

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Re: Giving enemys limit breaks
« Reply #5 on: 2009-03-27 13:04:37 »
I believe that an Anim ID of C7 on an enemy attack that is not already FF will produce a visual like Cosmo Memory.

ff7rules

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Re: Giving enemys limit breaks
« Reply #6 on: 2009-03-27 19:48:37 »
I believe that an Anim ID of C7 on an enemy attack that is not already FF will produce a visual like Cosmo Memory.

Sweet man, ill try that out tonight. I managed to give him braver so i think its possible