I am not so much interested in
what I can extract, I am more interested in the
how 
So you dont have to upload any textures for me. I dont know about other people though.
This is a relatively old game so the models wont be anywhere as good as Crises-Core (etc) anyway.
I just want to get the Ehrgeiz model-format's details drilled for future reference.
The more info the Quimm wiki has (and the more files my viewer-tool can view), the happier I will be

Could you tell me more about the VRAM dumps you did? I assume the textures must have been in TIM format, probably after being uncompressed by the game.
Any idea about offsets?
And if you could give me texture-counts too then that would help speed up the process

Thanks
FaustWolf 
Oh and I will just mention this before I forget
The first huge gap in the ALLBIN.BIN file actually does contain compressed data of some kind. There are no long strings, and everything seems like long nonsense of hex characacters.
But the compressed data is definitly chunked, I have seen regular uncompressed bytes (long strings of zeros mainly) inbetween at varying places.
Might just be program opcodes or general RAM stuff.
The second hugh gap has very long lists of things, and might actually be the mesh data itself. Or maybe not.
