Hi, I'm trying to figure out why animated textures get glitched after being resized (see for example under this topic :
http://forums.qhimm.com/index.php?topic=11933.0).
That's most probably because these textures are "transparent".
Palmer uses the png format which, I believe, cannot handle transparency information.
After discussing with Makou reactor's programmer, I think it means the textures contain erroneous/useless informations (dark pixels around the image), shifting the location of the texture when the game tries to place it... thus creating glitches.
Haven't found a way around this yet...