I was just using this for the first time (rather than just checking stats/AI). Working great so far. I did read quite a bit of this thread but a few questions:
1. Is it safe to use [NONE] and [EMPTY] slots to add new enemies?
2. This one is probably a dumb question, but I understand the game stores some sort of scene data table in the Kernel, when/why does that update? Just curious, I know Proud Clod automatically handles it.
3. Can you add single enemies around bosses such as the Guard Scorpion? Or will that cause memory issues due to size of model/something else?
Yeah, when I copy-paste an enemy it generally drags over attacks with the wrong information loaded into them. I was worried there might be other hidden issues so I stopped doing it after a while; it seems to be fine copy-pasting individual attacks in though.
I did notice the dump/insert scene works great under Scene Data Management so I've been using that. Though for individual enemies, I was wondering how exactly do you copy/paste individual data? Would these steps be correct? (this is of course without using the tool's copy enemy function which seems buggy from feedback on this thread).
1. Add enemy stats manually (I don't see any copy/paste buttons here), such as name, model id etc into the slot you want to use.
2. Right click enemy attacks and copy from one Proud Clod to the other.
3. Assign Animation/Formation data for that enemy manually using other Proud Clod as reference
4. For Enemy AI/Formation AI (the latter seems empty a lot?) use the copy/paste function
5. Think thats about it?
Thanks