You need to change animation script to see damage =)
It's still calculated though.
I'm not quite sure what you mean...
Could it be that one can change the animation script in order to see the damage from each hit in multiple hit attacks that used to be single hit, but that even if one doesn't, the game still calculates the damage from each hit (and therefore takes off the right amount of HP) even though the damage is not shown?
edited for crappy typing
Tha game handles attack as follows:
first you or game ai assigh action to do and it added to queue
next when time comes action is executed, damage calculated and stored to unit data (ie unit can be dead by this time and you can't attack it). Togather with this there are few structues is filled.
one is the action data where all info about camera, effect and action script stored
second one is scructure that can display different things (damage is one of them)
this strucures can hold multiple items and some action add 2 or 3 of them and even more.
When action data structure is executed it starts unit action script (or animation script) and start camera script.
In action script there is commands to play animation, play different effects and there are few show damage command. When this command is executed it add new action data to scructure which will start damage action to unit that receive attack and play it animation. Togather with thai it add sounds to play, damage to show, effect to play.
If you didn't play show damage - unit will still be dead, but it won't disapear from field (because this is called in enemy take damage action)
Hope it clears thing.