Author Topic: [Tutorial] Covarr's New FF7Music Tutorial  (Read 216278 times)

obesebear

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #100 on: 2009-06-19 18:16:22 »
Check the final post I made in the Sticky FF7Music to easily mute midis

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #101 on: 2009-06-19 18:29:10 »
Already just deleted all the files in the midi folder, though i see loopbe doesn't work in Win7 as you said. Guess i remove it haha.

No worries :-D

Edit: Take it no-one has proper MP3's "Fanfare 2", "Shinra Explodes" 1 and 2 as well as "The Makou Cannon Is Fired" Without "shinra explodes"?
« Last Edit: 2009-06-19 23:26:35 by hellbringer616 »

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #102 on: 2009-06-20 06:11:00 »
No, pretty much nobody has them. I'm fairly certain they're in the PSF set, though, but not positive.

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #103 on: 2009-06-20 06:35:05 »
Dang, they are there though right? Just need to be cut out and stuff.

obesebear

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #104 on: 2009-06-20 19:56:19 »
I have all those mp3's.  I'm not sure where I originally got them though, and I would want to hear from one of the admins here before posting a link to them.

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #105 on: 2009-06-20 22:35:00 »
The OST mp3s have all those songs merged, you can cut them apart with Audacity or some other program easily enough.

ImaginaryRadical

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #106 on: 2009-06-27 14:33:13 »
Okay, here's my problem.

Using XP, followed the guide to a T. I keep getting the following thing showing up in FF7 Music over and over again:
Quote
PicCtrl: DisableControl-Disable AntiBlur checkbox

PicCtrl-OnTimer: init video control

No music plays, and whenever the music is supposed to change, I get a windows error box that says

Quote
Access violation at address 100364DE in module 'in_psf.dll'. Read of address 00000048

As well as one from FF7 Music saying there are access violatins and read of addresses at 00000000.

Any clue?

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #107 on: 2009-06-27 20:15:51 »
I have two thoughts, don't know if either of them will help any.

It seems like one or more items from the pack I provided is corrupted. You may want to redownload.

Also, do you have any other mods installed?

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #108 on: 2009-06-30 21:02:11 »
UPDATE: Tutorial no longer uses LoopBe. People were having trouble with it, and Aali added a fake_midi mode that achieves the same results but works better. As an added bonus, that means this tutorial won't work with the Ultima Edition! :)

GetRad

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #109 on: 2009-07-01 06:17:12 »
'Am new here, but I wanted to reiterate that my own problem was solved when I removed all drivers that were not being used from the directory that held the PSF driver [as Seifer Almasy first mentioned].

I also wanted to say that guests may not know how to specify the "midi = false" within Aali's driver. That is done by opening 'ff7_opengl.cfg' in notepad and changing the appropriate string there [then saving].

Anyway, after getting the PSF files to play, a new problem arose. The music wouldn't change when going into normal or boss battles. The fanfare celebration PSF triggered after a battle, and the scene music resumes, but the battle won't play [with Ramp/Stop either on or off and the appropriate PSF file names]. Eventually with some tinkering, I got it to play, but I am not sure how...if anyone has a similar problem later I can try to help.
« Last Edit: 2009-07-01 06:21:09 by GetRad »

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #110 on: 2009-07-01 19:10:15 »
That would be because FF7Music doesn't work right. I'm guessing it wasn't something you changed that fixed it, but the rotation of the moon, or some other random nonsense.

GetRad

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #111 on: 2009-07-02 07:46:14 »
I thought about it today, and if I had to wager a guess: the battle music error occured because I had 2 copies of FFmusic running at the same time, but didn't know it. One cpy might not have closed properly, then interfered with the fresh one I was trying to use.

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #112 on: 2009-07-03 05:41:59 »
Well, today out of the 11 times i booted up FF7 and tried FF7 music it failed... Music stopped playing after first battle :cry:

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #113 on: 2009-07-04 21:50:23 »
hellbringer616, try turning off Obey Stop. There's no reason that is SHOULD be doing that, but that doesn't mean there's no reason that it WILL.

*sigh* I love bugs.

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #114 on: 2009-07-04 23:01:42 »
Wish someone knew reverse engineering. Then we could use the FF7 demo to make it play wav files

Aali

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #115 on: 2009-07-05 00:05:42 »
Wish someone knew reverse engineering. Then we could use the FF7 demo to make it play wav files

I thought we agreed on how that would be useless? :-P

In fact, I think even the 1.02 release still has most of the .wav code intact.
While FF7Music has its flaws, they are most likely not related to the link between it and FF7. (And, considering the fact that the MIDI player can and will crash the game occasionally, I don't think the .wav player will be much better)

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #116 on: 2009-07-05 04:59:40 »
Well i seem to have more issues with FF7 music then the midis. But i guess it's just me

drfeelgud88

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #117 on: 2009-07-05 08:37:11 »
ff7 music thing... is just too way advanced for me so i dont even bother tryin  :oops:

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #118 on: 2009-07-05 18:12:14 »
ff7 music thing... is just too way advanced for me so i dont even bother tryin  :oops:

Another reason to add native (i think?) support, It's simpler (i think)

GetRad

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #119 on: 2009-07-05 22:17:18 »
I actually prefer the midi's, but they sound really bad unless you can access the XG control panel for the 20/50 synth included on the game disc. Only Win95/98 will allow that , and installing 50 or 100 by itself [on XP] doesn't yield the same results. You can go ahead and use an older PC to get the intended midi sound,  but then one has to make a choice between the sound and the visuals. I think the PSX music is the best alternative at that point ---- fixing the XG drivers for x64 would my ideal solution ^_^ [and of course most unlikely solution].

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #120 on: 2009-07-06 19:33:17 »
Remastered sound track posted here is i think the best. Good quality.

GetRad

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #121 on: 2009-07-09 13:17:18 »
I don't really like the RM so much. Too much reverb, decay times on a lot of the patches are too fast  and on many tracks there's not enough panning/separation between intruments. There also seems to be timing issues with mp3's in general.

Prince Lex

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #122 on: 2009-07-15 04:35:19 »
I keep getting an error saying that something else is trying to use my soundcard - or something. Apparently it has something to do with out_wav.dll

I have no idea what's causing this, because I don't have anything else running that's using my audio device at all. I've never had a problem with ff7music before. Everything works perfectly until about 20 minutes of play, when the sound just cuts out and I get that error. It's rather irritating. Any advice?

If this was too general, I'll wait until the next time it happens and post the exact wording of the error. If I catch the error box quick enough, sometimes I can just click "OK" on it and it'll disappear and the music will return next time I change a screen. If I don't (because it doesn't halt gameplay and I usually can't hear the error sound) it freezes and doesn't let me touch anything. The only way to close it is to "End Task" in task manager and that closes FF7Music.

Grrr!

titeguy3

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #123 on: 2009-07-15 14:35:59 »
What kind of debug info does FF7Music display? It should show some kind of error message....

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #124 on: 2009-07-15 19:20:32 »
If it's messing up mid-game, the problem is almost certainly something external. Do you have any notifiers or alarm programs that make a sound? That could mess this up, potentially.