Author Topic: [WIP/REL] Millenia's custom models - CLOUD SWORDS RELEASED 30/4  (Read 393793 times)

DarkVenomandCarnage

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« Reply #75 on: 2009-07-05 23:29:50 »
I'm impressed! These certainly are awesome!!!

drfeelgud88

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« Reply #76 on: 2009-07-06 08:45:33 »
damn dude that is sooo fuckin cool!  :-D

d33eniz

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« Reply #77 on: 2009-07-06 13:58:08 »
Oh my F**** God!


Holy S***T!!!

THIS IS Q*IPÜ!"JEÜ"!O$UJOQ"PU!"*WQK!Ä!Q"§?!"


Oh my- ok, enough :-D

No, respect, really- RESPECT, this is awesomeness :D

Good luck!

Millenia

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« Reply #78 on: 2009-07-08 18:10:06 »


it's done!

Millenia

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« Reply #79 on: 2009-07-08 18:25:24 »
http://millenia.half-lifecreations.com/private/uploads/1247120207.jpg

Here's the actual texture if you wanna take a looksie

Kudistos Megistos

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« Reply #80 on: 2009-07-08 19:30:55 »
I must say that your textures are incredible; I've never seen anything like it. It really is professional quality.

I look forward to more of your work.  :-D
« Last Edit: 2009-07-08 19:33:13 by Kudistos Megistos »

Hellbringer616

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« Reply #81 on: 2009-07-08 21:11:51 »
Amazing textures Millenia, Are you planning on releasing the weapon models all at once? Person by person, or weapon by weapon? Just curious because i really wanna use your models :-D

Millenia

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« Reply #82 on: 2009-07-09 01:58:45 »
Well I'd release them one by one, but I still don't know how to convert 'em properly D:

Hellbringer616

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« Reply #83 on: 2009-07-09 02:14:33 »
Are your textures in 256 color? Because i know pcreater only takes 256 color and up to 512x512 textures.

Millenia

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« Reply #84 on: 2009-07-09 18:54:45 »
Well it'd be pretty dumb to WORK in 256 colours, I'll obviously change it when converting :P

I know how to, I used to work a lot with the HL1 engine which had the same limitations.

Hellbringer616

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« Reply #85 on: 2009-07-10 03:43:12 »
Oh alright. To bad there wasn't an upgraded pcreater, Aali said he got 32-bit textures to work.

Aali

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« Reply #86 on: 2009-07-10 05:19:43 »
They were always working, its just that noone figured out how to make them before.

Hellbringer616

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« Reply #87 on: 2009-07-10 05:24:36 »
Oh. well. I guess that settles that.

Oh great coders of Qhimm, i beseech thee!

Please create a way to make 32-bit textures. So we can enjoy the awesomeness that is great texturing 8-)

Millenia

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« Reply #88 on: 2009-07-11 18:44:36 »


Vincent's Shotgun model  :-D

Hellbringer616

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« Reply #89 on: 2009-07-11 19:20:20 »
I wish i could model half as well as you can. I love the model and it's not even textured :-D

Millenia

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« Reply #90 on: 2009-07-11 21:26:54 »


Texture's done.
« Last Edit: 2009-07-11 23:44:55 by Millenia »

Timu Sumisu

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« Reply #91 on: 2009-07-12 00:05:19 »
i'm working on getting quicksilver ingame... having a little trouble...


Kudistos Megistos

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« Reply #92 on: 2009-07-12 00:08:37 »
That gun's gonna do over 9000 HP of damage  :-D

And once again, the texturing work on that shotgun is brilliant  :wink:

Hellbringer616

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« Reply #93 on: 2009-07-12 02:24:29 »
Textures are perfectly amazing. And i dunno if you did it to see if textures were working but the gun is a little bit to big XD

Try talking to Timu. He got your barret texture working in game.

Millenia

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« Reply #94 on: 2009-07-12 08:16:27 »
Your modeling is good, but your texturing is absolutely amazing! Please tell me your secrets, you can't just be handpainting them. You must be using some filters and bake highlights and stuff too right?  :-o

Lol, what makes you think some automated things like baking and filters would be better than manually placing all the highlights, scratches and details?  :lol:

Tekkie.X

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« Reply #95 on: 2009-07-12 12:55:01 »
I knew you worked quickly Mil, I just didn't think you'd be churning stuff out like this, awesome and thanks for taking up the challenge, about time the weapons got some proper replacements.

Borde

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« Reply #96 on: 2009-07-12 13:03:46 »
i'm working on getting quicksilver ingame... having a little trouble...



Stranger, stranger, stranger...! Now that's a WEAPON!!! (I couldn't resist :-P)

Great models and even better textures Millenia. They will be an excelent upgrade for the game.

slayersnext

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« Reply #97 on: 2009-07-12 13:14:47 »
i'm working on getting quicksilver ingame... having a little trouble...

That's because, in PCreator, you save the model in Battle-mode (Options>Battle model). You resize that first in your 3D program right?, then, save the model in Field mode (Options>Field model). If you resize the models in your 3d program, you should convert to FFVII format with PCreator in Field mode, because the battle model make a model size x10. I only use Battle mode for apply extra slots of textures to the **aa files. try that and I hope that works  :wink:

obesebear

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« Reply #98 on: 2009-07-14 02:16:07 »
i'm working on getting quicksilver ingame... having a little trouble...


Import both his original gun and the one you want to replace it with and resize your new one appropriately.  You could also just open it in Kimera and resize it significantly

Millenia

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« Reply #99 on: 2009-07-17 17:33:01 »
Here's a new toy for Barret: