No it means with about a few days worth of work, by both modeling and texture touch-ups, you can get a 3d version of a field picture with the proper camera angle for unlimited mangnifacation (Keep in mind, not everything needs to be textured and the "backs" can be left blank.
The system works by having the human "trace out" what you perceive as being 3D. (The computer can't do this) The computer then projects the rest. Having the walkmesh makes it easier because those were taken from the original renders, and gives you elevation data. (As least where the characters walk) and you could extrapolate the rest. Putting the model in 3D also allows you to re-texture details easily.
I'll experiment more tonight.