....Hold on. Are we, in fact, dealing with two sets of textures here (low-res ones for far away and hi-res for close up)?
![huh :?](https://forums.qhimm.com/Smileys/akyhne/huh.gif)
If so, a quick 'n' dirty workaround could be to rename all the hi-res ones with the names of their low-res counterparts. Since we know the low-res texture loading code works, replacing them should force the game to load 'em.
![wink :wink:](https://forums.qhimm.com/Smileys/akyhne/wink.gif)
If its just one set and the game's screwing up the scaling, then nevermind.
On the other hand....it'd be real ironic if they somehow inverted their distance/texture detail code and caused it to only load the hi-res stuff for really far away objects....
-edit-
Fixed Typo.
![tongue :-P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)