Author Topic: [REL] FF8Launcher 1.4  (Read 122495 times)

Phun

  • Guest
[REL] FF8Launcher 1.4
« on: 2009-07-27 08:15:51 »
Download: FF8Launcher 1.4

FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons created by myself and the Final Fantasy VIII community.

Installation:

  • 1. Extract FF8Launcher.exe and the Add-on folder to your Final Fantasy VIII directory (e.g. C:\Program Files\Square Soft, Inc\Final Fantasy VIII).
  • 2. Extract msvcr100.dll to your system32 directory (e.g. C:\WINDOWS\system32) or your Final Fantasy VIII directory.
Interface:

  • Start Game - Starts FF8.exe with the selected add-on(s).
  • Re\De\Select All - Re\De\Selects all items in the list.
Using magixts' DirectX 6 hook is possible with some common sense (though I would recommend Aali's graphics driver).

Instructions:

  • 1. Place dx_hook.dll and config.cfg in the Add-on directory.
  • 2. Change the settings in config.cfg with Notepad.
Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

List of Add-ons:

Note: The Hard add-on will decrease the player's melee damage by a factor of 1.5, increase the level of enemies by a factor of 1.1, and increase the melee damage of enemies by a factor of 1.1; this does not effect magic damage. PLEASE GIVE ME FEEDBACK AND REPORT ANY ERRORS!

OLD STUFF
Download: Final Fantasy VIII 1.2 English
Download: Final Fantasy VIII 1.2 English (NVIDIA)
Download: Final Fantasy VIII 1.0 Spanish (NVIDIA)

For those of you that did not understand how to utilize the information in my previous thread, I have made a simple program to do it for you.

Multipatcher must be in the same directory as FF8.exe!

Features:

- Change the damage cap to 65,535.
- Change the HP cap to 32,767.

To run the application you must open cmd.exe, navigate to your Final Fantasy VIII directory, and run the program with the appropriate arguments.

Arguments:

-all - Apply all the patches at once.
-damage - Apply only the damage patch.
-hp - Apply only the hp patch.

Example:

C:\Documents and Settings\User>cd "C:\Program Files\Square Soft, Inc\Final Fantasy VIII"
C:\Program Files\Square Soft, Inc\Final Fantasy VIII>multipatcher -all

I strongly suggest making a copy of your original FF8.exe before applying these changes.
« Last Edit: 2011-03-31 03:17:06 by obesebear »

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #1 on: 2009-07-27 18:32:20 »
Are you planing on releasing an nvidia version? If not i'm sunk haha

Jamers

  • *
  • Posts: 60
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #2 on: 2009-07-27 18:59:35 »
This is very cool, however...

Are you planing on releasing an nvidia version? If not i'm sunk haha

...likewise!

Anyway, nice work, I love seeing FF8 mods!

Masa-Buster

  • *
  • Posts: 249
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #3 on: 2009-07-27 19:17:47 »
Great! This makes Omega Weapon a joke with the right junctions!

Jamers

  • *
  • Posts: 60
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #4 on: 2009-07-27 20:41:55 »
Great! This makes Omega Weapon a joke with the right junctions!

I imagine a strength capped Squall could unleash a potent frenzy with Lionheart.  :evil:

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #5 on: 2009-07-27 20:52:18 »
great work Phun. i just had a look at this and its great. but i needed the geforce version so i looked at your code and found the same points (i mean they are at different addresses but its the same part of the code) on the geforce EXE and it seems to work alright (i havent tested it fully yet but i quickly ran it and it seems to work). Also i think i will make a loader for this since i dislike patching my EXE (for my personal use i am already making one but dont worry i wont release it publicly)

Masa-Buster

  • *
  • Posts: 249
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #6 on: 2009-07-27 21:44:34 »
I'm gonna see if I can make a video of Squall doing max damage per hit with Lion Heart! And on guess who!? OMEGA WEPOEN MMWHAA!!!
 Must find totally awsome save file....

Xelane

  • *
  • Posts: 477
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #7 on: 2009-07-28 00:40:32 »
I wanna see that. (cloud would still totally own squall tho :evil: :-D :-D :evil:)

Phun

  • Guest
Re: [FFVIII] Multipatcher 1.1
« Reply #8 on: 2009-07-28 00:43:36 »
If anyone cares to upload the NVIDIA GeForce client I'll be more than happy to add it.

Masa-Buster

  • *
  • Posts: 249
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #9 on: 2009-07-28 00:46:02 »
I wanna see that. (cloud would still totally own squall tho :evil: :-D :-D :evil:)

Squall would look at Clouds hair and be like "Man, why didn't square give me spiky hair a materia holes......

One thing I would love to see is a Cloud model instead of Squall, and a Buster Sword/Ultima Wep instead of his normal gunblade/lion heart.

Edit: Anybody know what the name of the program is to take videos? I forgot the name  :-(
« Last Edit: 2009-07-28 01:00:20 by Masa-Buster »

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #10 on: 2009-07-28 01:18:33 »
Would that be fraps?

Masa-Buster

  • *
  • Posts: 249
    • View Profile
Re: [FFVIII] Multipatcher 1.1
« Reply #11 on: 2009-07-28 01:20:01 »
Would that be fraps?

And yes it would be! Thanks Prince Lex.

I'll have the video up in a couple just have to get my Disc 4* cd then get to Omega since I never actully bothered with him because I was too weak XD.

OMEGA WILL BE DESTROYED!!!!!!!!!!!!!

Edit: Well, we got one vid of me kickin some tonberry butt, but the sound din't record and it bugs me as much as it bugs you all  :-( So I will be getting to Omega in the next couple of minutes/hours, trying to do the new damage limit. BUT WAIT SAVE FILE EDITORS HA HA HA!!
« Last Edit: 2009-07-28 02:05:16 by Masa-Buster »

Phun

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #12 on: 2009-07-28 02:44:05 »
I added support for the 1.2 NVIDIA GeForce patch.

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [FFVIII] Multipatcher 1.2
« Reply #13 on: 2009-07-28 02:48:26 »
Awesome, Thanks :D

Jamers

  • *
  • Posts: 60
    • View Profile
Re: [FFVIII] Multipatcher 1.2
« Reply #14 on: 2009-07-28 03:36:33 »
I added support for the 1.2 NVIDIA GeForce patch.

Whee, thank you!

Phun

  • Guest
Re: [FFVIII] Multipatcher 1.1
« Reply #15 on: 2009-07-28 04:18:54 »
Would that be fraps?

And yes it would be! Thanks Prince Lex.

I'll have the video up in a couple just have to get my Disc 4* cd then get to Omega since I never actully bothered with him because I was too weak XD.

OMEGA WILL BE DESTROYED!!!!!!!!!!!!!

Edit: Well, we got one vid of me kickin some tonberry butt, but the sound din't record and it bugs me as much as it bugs you all  :-( So I will be getting to Omega in the next couple of minutes/hours, trying to do the new damage limit. BUT WAIT SAVE FILE EDITORS HA HA HA!!

I'm looking forward to this video.

The_Maphius

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #16 on: 2009-07-28 07:48:56 »
Hello,I'm new in the forum and I want know if this patch works witch FFVIII spanish version because i installed this patch in the spanish version and don't work it. I want know if you take another version that works in version spanish.

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: [FFVIII] Multipatcher 1.2
« Reply #17 on: 2009-07-28 08:04:59 »
What is the changes from 1.1 to 1.2 ?

Phun

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #18 on: 2009-07-28 09:39:11 »
Hello,I'm new in the forum and I want know if this patch works witch FFVIII spanish version because i installed this patch in the spanish version and don't work it. I want know if you take another version that works in version spanish.

If you care to upload the FF8.exe I'd be more than happy to introduce a Spanish version.

What is the changes from 1.1 to 1.2 ?

I updated the code, that's all.

The_Maphius

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #19 on: 2009-07-28 10:13:42 »
ok Phun, here you have the FF8.exe:

http://www.megaupload.com/?d=N1K556SS

Phun

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #20 on: 2009-07-28 10:54:52 »
ok Phun, here you have the FF8.exe:

http://www.megaupload.com/?d=N1K556SS


Is this NVIDIA or non?

The_Maphius

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #21 on: 2009-07-28 12:15:54 »
my graphic card is a NVIDIA Geforce but I use the FF8 launcher 1.3 to play because if I use a patch I can't play,because crash when load the file.


Phun

  • Guest
Re: [FFVIII] Multipatcher 1.2
« Reply #22 on: 2009-07-28 13:25:49 »
my graphic card is a NVIDIA Geforce but I use the FF8 launcher 1.3 to play because if I use a patch I can't play,because crash when load the file.

http://www.megaupload.com/?d=42UQNUT7

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: [FFVIII] Multipatcher 1.2
« Reply #23 on: 2009-07-28 14:49:59 »
i wonder if the same thing could be done for the PSX version

nfitc1

  • *
  • Posts: 3010
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [FFVIII] Multipatcher 1.2
« Reply #24 on: 2009-07-28 15:07:23 »
While you're at it, the level limit should be upped to 255 too. Although that might be more difficult since all the enemies are based on your level.

I like the idea of the magic not decreasing. I always thought that was stupid to junction consumable magics and make it influence your stats and things. I don't think items should not decrease in quantity, but remain consumable.
« Last Edit: 2009-07-28 15:09:18 by NFITC1 »