Author Topic: [FF7] ultima weapon - masamune mod (1.2)(Missing Download)  (Read 41837 times)

SwornEnemy

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ver 1.1

this mod changes the ultima weapon to the masamune with the masamune stats, att-99,crit%-255,hit%-255 and 6 linked slots, instead of 8,
and also changes the buster sword to max materia slots and makes the damage calculation the same as vincents 'Death Penalty',
 this is calculated by how many enemies cloud has defeated.....

(i think this damage calculation is good for the buster sword, cause if u kill  enough enemies with cloud u can use the buster all the
 way through the game, this is y ive given it max materia slots)

Download link:
http://www.mediafire.com/?pniwobmxnym




__________________________________________________________________________________________________________________


Ver 1.2

this version is exactly the same as the other but, the masamune now has a standard damage calculation, instead of the ultima weapon calculation.
and the buster sword now has the ultima weapon calculation instead of the death penalty caculation...........

enjoy =)

Download link:
http://www.4shared.com/file/125599227/5c80038e/Masamune_mod_v2.html






edit:
check out my other weapon changing mod

http://forums.qhimm.com/index.php?topic=9105.0
« Last Edit: 2014-07-17 21:04:53 by Covarr »

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #1 on: 2009-08-16 17:35:17 »
when u replace the kernel files, if there is an option for 'compatibility files' make sure u replace these also

Jaitsu

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Re: FF7, ultima weapon - masamune mod
« Reply #2 on: 2009-08-17 17:26:24 »
when u replace the kernel files, if there is an option for 'compatibility files' make sure u replace these also


so how do you apply this exactly? sorry, im kinda dull :P

willis936

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Re: FF7, ultima weapon - masamune mod
« Reply #3 on: 2009-08-18 00:27:04 »
Very nize.  Thanks.   :mrgreen:

Matt2Tees

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Re: FF7, ultima weapon - masamune mod
« Reply #4 on: 2009-08-18 00:39:25 »
when u replace the kernel files, if there is an option for 'compatibility files' make sure u replace these also

so how do you apply this exactly? sorry, im kinda dull :P

If your using vista or windows 7 you sometimes get a compatibility folder appear, you can see it in the bar at the top of the window. If you have a kernel folder in here make sure you update these as well


SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #5 on: 2009-08-18 18:51:24 »
this ones for MXster..........................



Hello!...............
Is it me you're looking for?
I can see it in your eyes
I can see it in your smile
You're all I've ever wanted
And my arms are open wide
Because you know just what to say
And you know just what to do
And I want to tell you so much.....................



I love you

(not in a gay way)
« Last Edit: 2009-08-18 20:56:06 by SwornEnemy »

Kudistos Megistos

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Re: FF7, ultima weapon - masamune mod
« Reply #6 on: 2009-08-18 18:52:29 »
this ones for MXster..........................



Hello!...............
Is it me you're looking for?
I can see it in your eyes
I can see it in your smile
You're all I've ever wanted
And my arms are open wide
Because you know just what to say
And you know just what to do
And I want to tell you so much.....................



I love you


 :-o

Matt2Tees

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Re: FF7, ultima weapon - masamune mod
« Reply #7 on: 2009-08-18 18:58:04 »
this ones for SwornEnemy...................



Hello!
I've just got to let you know
Because I wonder where you are
And I wonder what you do
Are you somewhere feeling lonely?
Or is someone loving you?
Tell me how to win your heart
For I haven't got a clue
But let me start by saying


I love you Too

(Also Not in a Gay Way)
« Last Edit: 2009-08-18 21:16:04 by MXster »

Blood_Crow (Mendelevium)

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Re: FF7, ultima weapon - masamune mod
« Reply #8 on: 2009-08-18 20:52:04 »
this ones for MXster..........................



Hello!...............
Is it me you're looking for?
I can see it in your eyes
I can see it in your smile
You're all I've ever wanted
And my arms are open wide
Because you know just what to say
And you know just what to do
And I want to tell you so much.....................



I love you


 :-o

this ones for SwornEnemy...................



Hello!
I've just got to let you know
Because I wonder where you are
And I wonder what you do
Are you somewhere feeling lonely?
Or is someone loving you?
Tell me how to win your heart
For I haven't got a clue
But let me start by saying


I love you Too

I agree Kudistos Megistos .
 :-o

drfeelgud88

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Re: FF7, ultima weapon - masamune mod
« Reply #9 on: 2009-08-19 00:33:00 »
wutz goin on? lol ok, since everyone's lovin, i love ALL you guys! (not in a gay way)  :lol:

Harruzame

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Re: FF7, ultima weapon - masamune mod
« Reply #10 on: 2009-08-19 06:34:59 »
Wha?...Nanda?.. :-o


Iyaahh!!! Whats with poems? or I'm missing something here?...

Anyway..Is it possible not to use the masamune sword but I can apply this to the other different swords in Clouds Arsenal? Because i'm not a big fan of long slim swords..But the MOD is great is just that I prefer the Big ones....Thanks! Jya!...

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #11 on: 2009-08-19 08:46:24 »
yea , well .......... all of clouds weapons are named from 'rtck'-'rtcz' so if u would like to replace the masamune for something else just rename the 'rtcz' file you have downloaded with this mod
to one of these                  (!please note!: these are only the weapon 'models' u will need to edit the kernel file for any stat changes or to change the names of the weapons)

buster sword (rtck)
mythril saber (rtcl)
hard edge (rtcm)
butterfly edge (rtcn)
enhanced sword (rtco)
organics (rtcp)
crystal sword (rtcq)
force stealer (rtcr)
rune blade (rtcs)
murasame (rtct)
nailbat (rtcu)
yoshiyuki (rtcv)
apocalypse (rtcw)
heavens cloud (rtcx)
ragnarok (rtcy)
ultima weapon (rtcz)

i also suggest u download 'wallmarket' its a programme to edit ur own kernel files, u will find it on this website somewhere





oh and the 'poems',, above are the choruses to 'Lionel Richies' 'hello'
lol

« Last Edit: 2009-08-20 16:55:57 by ,Raziel »

Harruzame

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Re: FF7, ultima weapon - masamune mod
« Reply #12 on: 2009-08-19 08:58:56 »
Really?..Wow that's Awesome!!! That's a really quick reply....

So I can use the Nail Bat with materia slots of an Ultima weapon? Is that right?...

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #13 on: 2009-08-19 09:20:00 »
urm.. no
if u replaced it for the nailbat, it would have the same stats, and slots as the nailbat, it will still be called the nailbat also,,,
u need to edit the 'kernel' files to change the names and stats of the weapons

so in my ver1.1 ive edited the kernel so the ultima weapon is called the masamune and the stats are the same as the original masamune
 :-)

edit: as i said before download 'wallmarket' and u can edit this urself
« Last Edit: 2009-08-20 16:55:03 by ,Raziel »

Great Sephiroth

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Re: FF7, ultima weapon - masamune mod
« Reply #14 on: 2009-08-20 11:53:12 »
?? Jenova is a savegame editor you must be talking about Wallmarket with wallmarket evreyone can edit the weapons and more plus you can change who can equip these weapons, i also mean you can add Cloud to the one who can equip the Masamune

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #15 on: 2009-08-20 16:53:08 »
sorry..... yes i mean 'wallmarket' (wat a dumbass) not 'jenova'

i always get them 2 mixed up
 :roll:

and yes u can equip the masamune from there but it looks like the buster sword,,,
and thats no good
« Last Edit: 2009-08-20 16:57:29 by ,Raziel »

EmoKid1220

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Re: FF7, ultima weapon - masamune mod
« Reply #16 on: 2009-08-20 17:06:31 »
urm.. no
if u replaced it for the nailbat, it would have the same stats, and slots as the nailbat, it will still be called the nailbat also,,,
u need to edit the 'kernel' files to change the names and stats of the weapons

so in my ver1.1 ive edited the kernel so the ultima weapon is called the masamune and the stats are the same as the original masamune
 :-)

edit: as i said before download 'wallmarket' and u can edit this urself

omg. you can edit weapons to! definatly downloading wallmarket.

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #17 on: 2009-08-20 17:12:06 »
i would suggest downloading 'wallmarket', 'jenova', and 'hojo'
with these 3 programs u can bust the battle system wide open and change just about anything

EmoKid1220

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Re: FF7, ultima weapon - masamune mod
« Reply #18 on: 2009-08-20 17:23:06 »
i would suggest downloading 'wallmarket', 'jenova', and 'hojo'
with these 3 programs u can bust the battle system wide open and change just about anything

all i need is wallmarket. i downloaded everything else.

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #19 on: 2009-08-25 20:59:51 »


my battle models  :-P

sl1982

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Re: FF7, ultima weapon - masamune mod
« Reply #20 on: 2009-08-25 21:02:58 »


my battle models  :-P

Stop doing that!

SwornEnemy

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Re: FF7, ultima weapon - masamune mod
« Reply #21 on: 2009-08-25 21:08:08 »
hahahaha sl1982,, u make me laugh

Harruzame

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Re: FF7, ultima weapon - masamune mod
« Reply #22 on: 2009-09-04 00:42:02 »
@SwornEnemy

Can you pm me your Tifa model?..I mean the ready to be inserted in the lgp ones?..if its not too much of a trouble to ya...Plz?

I really like AC TIfa and would like to play that version so badly..thanks man!!!( in advance)

Matt2Tees

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Re: FF7, ultima weapon - masamune mod
« Reply #23 on: 2009-09-04 01:11:25 »
@SwornEnemy

Can you pm me your Tifa model?..I mean the ready to be inserted in the lgp ones?..if its not too much of a trouble to ya...Plz?

I really like AC TIfa and would like to play that version so badly..thanks man!!!( in advance)

Its made with the Kingdom Hearts Head, so keep it hush hush  :-)

Harruzame

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Re: FF7, ultima weapon - masamune mod
« Reply #24 on: 2009-09-04 01:15:05 »
@MXster

Could ya help this poor soul?.... :cry: