just a lil side project i was testing....it all lines up for the most part, though the northern continent is wayyyy off on a few spots. Still, it's enough to help you find your way around.lee
Just to keep in mind... The FF7 world isn't one of happiness and lollipops. It's mostly about death and and being let down. Very rarely is something WONDERFUL and YIPPEE HURRAY happening. Toned down, more dull, colors would be suitable.I'm not talking about only using grays and browns, but don't make the water bright blue and the grass bright green, it just doesn't fit with the game's mood.IMHO
Quote from: pyrozen on 2009-08-31 23:42:44just a lil side project i was testing....it all lines up for the most part, though the northern continent is wayyyy off on a few spots. Still, it's enough to help you find your way around.leeI was planning on rediong the map for my 2d overhail. Do you wish to contribute this?
PYROZEN can you tell me how you replace your textures using Aali driver texture injection
[img=http://img199.imageshack.us/img199/9969/74869534.th.png]<a href="http://www.postimage.org/image.php?v=Pq1XycDS" target="_blank"><img src="http://img199.imageshack.us/img199/9969/74869534.th.png" border="0" alt="Free image hosting powered by PostImage.org" />[/url]http://www.postimage.org/image.php?v=Pq1XycDSIs this where its supposed to go? Or am i doing it wrong and putting it in the wrong place
Um can you explain to me where the beginning of the pixel data is sorry i never used a hex editor before
Ok went thru and did what you said foud it the i put FXT[name] but this time instead of being white as it has been it was black and my app log said this about the texture[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZEGLITCH: unsupported texture format
Quote from: Costa07 on 2009-09-05 06:53:36Um can you explain to me where the beginning of the pixel data is sorry i never used a hex editor beforeYou have to figure it out for yourself. I know of no easy way to figure out where it starts as it is different for every file. Trial and error. Use bitturn to figure it out by looking at the texture after you have modified it. You should see a string of weird colors in the top left corner if you did it right. Make sure you have patience... it took me 7 hours to figure out my first one
Quote from: sl1982 on 2009-09-05 07:00:25Quote from: Costa07 on 2009-09-05 06:53:36Um can you explain to me where the beginning of the pixel data is sorry i never used a hex editor beforeYou have to figure it out for yourself. I know of no easy way to figure out where it starts as it is different for every file. Trial and error. Use bitturn to figure it out by looking at the texture after you have modified it. You should see a string of weird colors in the top left corner if you did it right. Make sure you have patience... it took me 7 hours to figure out my first onethe easiest way to find it is to create a new 4-bit TEX file the same size as the original that is all black. Everything after the pallete info is "00", so it makes it super easy to add your EXT call. Also, you don't break the EULA by distributing the original content, making your mods completely legal. Though i doubt square will come knocking if you were to distribute the originals. For this mod i have created 7 custom TEX of various sizes that work for everything in the game.lee
Thats an interesting way of going about it. The only problem is that if it is unable to call the new png for some reason it will only show black instead of the original content
Quote from: sl1982 on 2009-09-05 18:56:58Thats an interesting way of going about it. The only problem is that if it is unable to call the new png for some reason it will only show black instead of the original contentyou are correct, but since i'm indentifying the world map, it helps to have a texture show up black first, so i can figure out where/whate the hell the texture is actually for Once i know where it goes then i can begin replacing it, and if a texture doesn't load i know where it is, and the APP.log will tell me what it's name is.
http://www.mediafire.com/file/rj3kymy02zg/External Textures.zipthere's 7 of them in there. They are black with the words "EXTERNAL TEXTURE" on them, with the smaller ones just having Xs on them. I've already placed the EXT call in the files, you just have to specify your texture name. I usually copy/paste the size i want, then modify the hex, then rename the file to the tex i want to replace. Makes it nice and easy, and i don't screw up my originals. Hope it helps!lee