So I'm trying to get this to work now, but its not. What's the best way to troubleshoot any issues? I'm running Win7 Retail (a legit copy), 32 bit. Installed FF7 from my original game disks, have play disk 1 (not install disk) in my drive. Installed the download from the first post. When I run the batch file or the start menu shortcut, ff7music runs, the screen blanks for a moment, and then closes, ff7music closes.
My laptop has more than enough power to run the game, native resolution 1680x1050. Here is my opengl config and the output from FF7Music, any ideas?:
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 255787008 FREE 248731008
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1440 H 1050 P 5760 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 1050 P 2880 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 1050 P 1440 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713