Great mod.
I do have one or two small issues though.
For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)
also, I have noticed that the music loop is a little bit off.
And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)
That's pretty much it for the moment.
I don't know what you mean about the audio in the beginning, I do know that if you use GyptInstant to skip the opening FMV, then the music won't queue properly until after the first battle. This is a known issue and is included in the bug report file
As for the music loop, that's also a known issue, since I don't know where the settings for that are stored. the very first line of the very first post contains a link to a tutorial on how to fix it, it's pretty trivial.
As for making it run more smoothly, you could try turning off the battle swirl framelimiter in the OpenGL config settings...it might just be that you're not used to it... if that isn't it, then turning off shaders, lowering the resolution, making sure you're not using any postprocessing, etc... could all be ways to make the game run more smoothly.
Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...
Greetings.
Edit: When I start the game I get this:
I give to accept and work, but it works very slow.
C:\Program Files\Square Soft, Inc\Final Fantasy VII
APP.LOG:
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1360x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Windows 7 32Bits.
Alberto, creo que la causa de ese error es que tu graphics card no soporta el 'OpenGL'. Debes tratar desactivar 'shaders' y 'postprocessing' de los controles en el "FF7 OpenGL Config File", pero Aali supiera mejor que yo.
Y las únicas cosas que deben cambiar cuando cambies en lenguaje son los mods que tiene que hacer con el AI y con las estadÃsticas y nombres de los ataques, materia, Ãtemes, armas, y armaduras. Los mods como las gráficas y el "9999 limit breaking patch" deben quedarles.