Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.
preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = noand app logINFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. RADEON 9800 SERIES 2.1.8544 ReleaseINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 44, vert uniform 512, frag uniform 512INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: Texture could not be compressedEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: G:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!
Hi, just decided play FF7 again and discovered all these mods for it.After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution. After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.
Quote from: Nicker Ridders on 2011-02-02 10:17:28Hi, just decided play FF7 again and discovered all these mods for it.After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution. After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b
MSE picks up a Trojan upon installing the GUI v2.0.5.