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Costa07's Models
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Topic: Costa07's Models (Read 50765 times)
Timu Sumisu
Posts: 1850
The Master
Re: Costa07's Models
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Reply #75 on:
2009-11-26 15:56:42 »
I'm currently competing in a 3d competition, but the deadline is monday so i may start work on it again.
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #76 on:
2009-11-26 15:59:19 »
Ok sounds good. Good luck with your 3d competition. Im about halfway done with the buggy maybe when im done i can send it to you to spice it up a lil more?
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Hellbringer616
Posts: 1913
Re: Costa07's Models
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Reply #77 on:
2009-12-21 11:24:33 »
Sorry to summon the dead but, I was wondering what had ever happened to the new highwind model. the world map being what it is now this would just make it all the sweeter
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #78 on:
2009-12-22 02:26:39 »
I gave it to timu to spruce it up a lil but he is probably busy at the moment just got to wait till he gets time.
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kula_wende
Posts: 54
If you wanna be a Hero you need to have dreams
Re: Costa07's Models
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Reply #79 on:
2009-12-23 12:01:03 »
modeling needs time and effort especially your artistic skills, like what timu's doing now to make him busy
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #80 on:
2012-03-31 20:38:42 »
highwind almost done new and improved.
Highwind v1 & v2
http://forums.qhimm.com/index.php?topic=12983.0
«
Last Edit: 2012-04-06 02:20:17 by Costa07
»
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PitBrat
Posts: 1376
Change to feed the machine.
Re: Costa07's Models
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Reply #81 on:
2012-04-01 01:40:39 »
WOW! Most Impressive.
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #82 on:
2012-04-01 01:56:19 »
Did you get the files i sent you and do you have someone to input it
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Grimmy
Posts: 499
Join in my tarnished light.
Re: Costa07's Models
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Reply #83 on:
2012-04-01 22:26:35 »
It's absolutely an improvement. I love the darker richer, more detailed look of it. Remember to do the second version also, so they can both be available.
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #84 on:
2012-04-02 02:41:33 »
ya already almost done just have to make a few minor adjustments
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obesebear
Posts: 1389
Re: Costa07's Models
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Reply #85 on:
2012-04-02 02:44:58 »
It might be a little while before I can import it. This is the last month of school so they're cramming all kinds of tests and finals and papers down our throat. Sorry :/
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Vgr
Global moderator
Posts: 2163
If it quacks like a duck, it must be a duck
Re: Costa07's Models
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Reply #86 on:
2012-04-02 12:38:00 »
Arg that's bad. Kinda same for all the modders I'd assume :/ Real life taking over...
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Grimmy
Posts: 499
Join in my tarnished light.
Re: Costa07's Models
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Reply #87 on:
2012-04-02 23:22:11 »
I'll be available to import any models if you need.
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #88 on:
2012-04-06 02:19:33 »
http://forums.qhimm.com/index.php?topic=12983.0
realease of highwind v1 and v2
DLPB and pitrat you can use these in ur next release of FF7 Unified Model Installer
EDIT:
Anyone every notice in the world.lgp that the chocobo is white and there are no textures for it? So does anyone know where it gets its textures from to be green blue black or gold if they are not in the world.lgp? Thanks to who ever answers.
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Last Edit: 2012-04-12 03:01:14 by Costa07
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Grimmy
Posts: 499
Join in my tarnished light.
Re: Costa07's Models
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Reply #89 on:
2012-04-12 12:22:01 »
All the different colors of chocobos use that same with model. The game overlays the color on the model making it the correct color. So when you use a textured model it needs to use a mostly white grey scale texture to appear colored on the world map.
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Costa07
Posts: 306
Re: Costa07's Models
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Reply #90 on:
2012-04-13 00:03:58 »
k so i can still texture for detail then it will overlay a transparent color or will it erase all detail? Or is there a way to find and change the color textures?
oh yeah her some WIP but not too happy about the texture.
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Last Edit: 2012-04-13 00:08:20 by Costa07
»
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