Author Topic: Random crashes after battles and white battle swirl  (Read 2946 times)

Boooster

  • Guest
Hi Everyone,

I recently rediscovered this old gem and came online searching for mods to spice it up. I'm currently looking into some hard type mods, but I wanted to upgrade the subpar graphics - this is a fantastic site I have spent the past few days researching the mods, and how to install them.  Here are my system specs:

Intel Core2Duo 2.0Ghz
2GB Ram
Intel GMA 950 (945 chipset) - may be the problem
Windows XP

I've gone ahead and installed the following on top of the native FF7 install from my old disks:

FF7 1.02 patch
FF7 Music Patch
Opengl-0.7.2b

APZ Cloud Model
FF7 Rejuvenation Project (I copied the 00.LGP and 01.LGP to their respective places in the native folder)
High resolution Avatars
YAMP (9999 limit breaks, GYPT)

When I initially installed the first three patches (1.02 patch through the opengl) I seem to recall everything working great - battle swirls were working great as far I remember.  The thing is, it has been so long since then I have a foggy recollection (i've spent the past few days searching for solutions)

Now with all of these mods applied once I skip the initial movie and start my first combat (with the the 2 shinra soldiers) I have no battle swirl but a white screen that fades into the combat.  That I can deal with.  Continuing along I encounter my first set of enemies, and I find that 90% of the time if I beat them I can keep going, but if I flee the game crashes as the battle mode fades out.  If I manage to get to Barret I can fight a few fights with him but the game crashes after the2nd or 3rd battle, even if I don't flee.  When I flee initially, here is the end of the app.log

Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE       - First battle with 2 shinra soldiers
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.                         -  where I try to flee
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
ERROR: unhandled exception


I've tried everything I can think of.  I removed the updated graphics mod and replaced them with entirely the originals and this still happens, so I can eliminate those.  I've tried re-applying the music/graphics patches and I get the same thing.  Ive played around in the opengl.cfg and the only change I can see, is that if I change the resolution to 0,0 (default resolution), I get a black screen instead of a white screen, instead of seeing the battle swirl.  The game still crashes at the same points.  

My suspicions is that it is either my graphics card (lit is a POS but it did run fine at one point) or I somehow messed up the graphics installation (although I'm not stupid and the directions WERE pretty clear :)).  In my opengl config I use the following settings:

use_shaders = yes
enable_postprocessing = no
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
prevent_rounding_errors = yes
enable_vsync = yes
minigame_framelimiter = on
battleswirl_framelimiter = on (off doesn't work - the white screen just changes to battle faster)
use_new_timer = yes
use_stable_timer = no
linear_filter = off
direct_mode = off


I've played around with a few of the settings to no real difference.  There is one problem that I think might work but I have not been successful yet.  I tried to patch the YAMP minigames patch but then my game wouldn't run.  I tried a few hours later to re-apply the patch but every time the ff7.exe would become corrupt - no idea what is causing this.  I came across this http://forums.qhimm.com/index.php?topic=8306.msg113404#msg113404 topic but the download is no longer available, and changing to graphics settings didn't help.

Does anyone have any idea what might be causing the constant crashing after a few battles (100% of the time when I flee) and the white screen instead of the battle swirl?  I have a feeling it is connected to the graphics drivers somehow but I am stumped and after a few days of searching for solutions I thought I'd turn to you guys for help.  Thanks for reading!


EDIT:  Again, something that wasn't there initially but cropped up after installing a mod or two - everytime I run FF7.exe I got a popup from Microsoft Visual C++ Runtime Library Stating "Runtime Error!  Program C:\Progra~1\Square~1\finalf~1\ff7.exe   R6034 error"

Once I click OK, I get another popup when the screen fades out "No useful indirect path found, check app.log for details".  These don't prevent anything as far as I see,  but here is APP.log for when this happens (I Alt-F4ed when the Eidos logo popped up"

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Intel Intel 945GM 1.4.0 - Build 7.14.10.4926
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

« Last Edit: 2009-12-11 05:45:08 by Boooster »

Boooster

  • Guest
Re: Random crashes after battles and white battle swirl
« Reply #1 on: 2009-12-11 06:40:20 »
Sorry for the double posit: I want to update it and make sure it doesnt get lost in te first post

I did a fresh re-install using only the 1.02 patch, ff7 music and the opengl drivers and I still have the white screen/crash after fleeing problem.  I'll update here if I figure it out in the meantime

EDIT:   Did some more searching and a more thorough read of the Custom graphics thread and tried downgrading the opengl to 0.7.1b and it seems to be working ok for now!  There are no more battle swirls and the graphics seem to be a l;ittle less good, but still pretty damn amazing.  Here's to hoping i won't be back with more problems :)

Lesson of the day:  Even in threads of 40 pages you may always discover a nugget of wisdom if you re-read it when all else fails
« Last Edit: 2009-12-11 11:51:52 by Boooster »