Yep, I-War 2 it is.
![Smiley :)](https://forums.qhimm.com/Smileys/akyhne/smiley.gif)
And now for the hints; all names are ships' names and the physics modeling is pretty much unique, I-War, I-War 2 and that old Amiga game Warhead use Newtonian flight models (confused? think Starfuries in B5, it's like that). I know no other _commercial_ space sims that do that. Like I just said, the old game was Warhead, a true cult classic, programmed almost single handedly by Glyn Williams, who was also involved with both I-Wars.That is also hinted in the game, one of player's ships just happens to be called Warhead.
![Smiley :)](https://forums.qhimm.com/Smileys/akyhne/smiley.gif)
Idea to use names for a question came originally from the fact that I-War 2: EoC uses all kinds of strange and interesting names, including four or five borrowed from WW2-era Finnish warships. US fleet seems to be well represented also, so it's quite surprising that there are no names from British warships in the game (or I didn't spot any).
I found out just recently that EoC sold _really_ badly in US, and also the availability is rumoured to be horrible. Which is a shame, because the game is excellent combo of space sim and relocation of property (read: piracy) with some plot. It's very much Privateer-like, but puts little less weight on plot and more on action, which is also slightly more difficult than Privateer's and has more of a 'hard core'-feel to it, possibly due to the kick ass flight model. Perhaps the most notable difference is that EoC has very little FMV and dialogue, using text in shape of emails to carry the plot.
In short: if you like the genre, you should try it, it's really good.
Oh, here's the website:
http://www.edgeofchaos.net/And now it's M0T's turn to ask.
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[edited] 32 2002-02-21 02:19