Hello, question about FF7 PSX:
Wanted to know how do I know FIELD files in the folder (the. DAT containing the texts of the game) that are each zone, ie as an archive of all there is, corresponding to the first string when you leave the train to start the game for example?
Is there a list that tells which zone has each file?
thanks
I feel bad my bad English, translator use U_U
Here's loveless' fra.lng run through google translator, it'll tell you what filenames correspond to what scenes:
ancnt3 = Lost City - altar 
anfrst_1 = Ancient Forest - Part 2 
anfrst_2 = Ancient Forest - trees 
anfrst_3 = Ancient Forest - Part 1 
anfrst_4 = Ancient Forest - Part 3 
ancnt4 = Lost City - altar 
ancnt2 = Lost City - altar 
ancnt1 = Lost City - City 
anfrst_5 = Ancient Forest - Cave 
astage_a = Event Square 
astage_b = Event Square - scene 
BigWheel = Round Square 
blinst_1 = Shinra building - stairways 1 
blinst_2 = Shinra Building - Stairs 2 
blinst_3 = Shinra Building - 3 steps 
blackbgc = Black Screen 
blackbg = DEBUG ROOM 
blin671b = Shinra Building - 67th Floor (after leak Jenova) 
blin66_4 = Shinra Building - 66th Floor, led 
blackbg7 = DEBUG ROOM 
blinele = Shinra Building - Elevator 
blin67_3 = Shinra Building - 67th Floor, Laboratory 
blin1 = Shinra Building - 1st Floor 
blin66_6 = Shinra Building - 66th Floor, Boardroom 
blin2 = Shinra Building - 2nd Floor 
blin61 = Shinra Building - 61st Floor 
blue_1 = Lost City - Road to Lake 
blackbg9 = Kalm Flashback - black screen 
blin62_1 = Shinra Building - 62nd Floor 
blackbg = Black Screen 
blin66_2 = Shinra Building - 66th Floor, Boardroom 
blackbgk = DEBUG ROOM 
blin65_2 = Shinra Building - 65th Floor, model Midgar 
blin67_2 = Shinra Building - 67th Floor, cells 
blin64 = Shinra Building - 64th Floor 
blin67_1 = Shinra Building - 67th Floor 
blin63_1 = Shinra Building - 63rd floor 
blin66_5 = Shinra Building - 66th Floor, led grid 
blackbg1 = DEBUG ROOM 
blin66_3 = Shinra Building - 66th Floor, W.C. 
blackbg3 = DEBUG ROOM 
blue_2 = Lost City - Lake 
blackbg5 = DEBUG ROOM 
blin66_1 = Shinra Building - 66th Floor 
blin2_i = Shinra Building - 2nd Floor, Shop 
blin65_1 = Shinra Building - 65th Floor 
blin3_1 = Shinra Building - 3rd Floor 
blin63_t = Shinra Building - 63rd floor, led 
blin59 = Shinra Building - 59th Floor 
blin62_3 = Shinra Building - 62nd Floor, library top 
blin60_1 = Shinra Building - 60th Floor 
blackbg2 = DEBUG ROOM 
blin70_4 = Shinra Building - 70th Floor, Suite 
blackbg4 = DEBUG ROOM 
blin70_3 = Shinra Building - 70th floor, outside 
blackbg6 = DEBUG ROOM 
blin70_2 = Shinra Building - 70th Floor, Suite 
blackbg8 = DEBUG ROOM 
blin70_1 = Shinra Building - 70th Floor 
blackbgb = Black Screen 
blin69_1 = Shinra Building - 69th Floor 
blackbgd = DEBUG ROOM 
blin68_2 = Shinra Building - 68th Floor, Center 
blackbgh = DEBUG ROOM 
blin68_1 = Shinra Building - 68th Floor 
blackbgj = River of Life - Tifa fall 
blin67_4 = Shinra Building - 67th Floor, Jenova 
blin62_2 = Shinra Building - 62nd Floor, Library lower 
blin673b = Shinra Building - 67th Floor, laboratory (after the flight of Jenova) 
blin60_2 = Shinra Building - 60th Floor Elevators 
bonevil = Village of Bones 
bonevil2 = Village of Bones 
bugin2 = Cosmo Canyon - observatory 
bugin3 = Cosmo Canyon - Observatory, Space 
bugin1a = Cosmo Canyon - observatory platform 
bugin1c = Cosmo Canyon - Observatory, Space 
bugin1b = Cosmo Canyon - Observatory, Space 
bwhlin = Round Square - pod 
bwhlin2 = Round Square - pod 
cargoin = Train the return of reactor No. 1 - car 1 
canon_2 = Area 8 - gun control position 
canon_1 = Area 8 - gun 
Sector 5 = church - Church 
chrin_1a = Area 5 - Church, Main Hall 
chrin_1b = Area 5 - Church, Main Hall 
chrin_3a = Area 5 - church structure 
chorace2 = Chocobo Racing - input 
chorace = Chocobo Racing - input 
chrin_2 = Area 5 - church hall destroyed 
chrin_3b = Area 5 - church structure 
clsin2_2 = Battle Square - Museum Dio 
clsin2_1 = Battle Square - Combat Zone 
clsin2_3 = Battle Square - gateway to the Corel Prison 
coloin2 = Battle Square 
coloin1 = Battle Square 
colne_1 = Wall Market - in front of Don Corneo 
colne_b1 = Area 7 - sewer, Part 1 
cos_btm = Cosmo Canyon 
colne_2 = At Don Corneo - input 
colne_4 = At Don Corneo - basement 
colne_5 = At Don Corneo - office 
cosin2 = Cosmo Canyon - sealed door 
cosin1 = Cosmo Canyon - armory 
cosin4 = Cosmo Canyon - corridor to the room Nanaki 
cos_btm2 = Cosmo Canyon - before the fire 
corel1 = Mt Corel - Corel view fire 
COLOSS = Battle Square - entrance 
cosmin2 = Cosmo Canyon - shop materia 
cosin5 = Cosmo Canyon - down to the cave Gi 
cosmo = Cosmo Canyon (wide shot) 
cosmin4 = Cosmo Canyon - Board of Nanaki 
colne_6 = At Don Corneo - bedroom 
cosmin7 = Cosmo Canyon - shop items 
colne_b3 = Area 7 - sewer, Part 2 
colne_3 = At Don Corneo - room henchmen of Don Corneo 
cosmo2 = Cosmo Canyon (explosion of the rocket) 
convil_2 = Fort Condor - roof / room watch 
cosin1_1 = Cosmo Canyon - Bed former 
Corel corel3 = 
cosin3 = Cosmo Canyon - bar / hostel 
convil_4 = Fort Condor - roof 
coreline = Corel - mayor's house 
Corel corel2 = 
cosmin6 = Cosmo Canyon - hostel room 
condor1 = Fort Condor - input 
cos_top = Cosmo Canyon - observatory, outdoor 
condor2 = Fort Condor - indoor, low 
cosmin3 = Cosmo Canyon - lunchroom 
convil_1 = Fort Condor - inside 
crater_1 = Maze Tornado - descent into the crater 
crater_2 = Maze Tornado - in the crater 
crcin_2 = Chocobo Racing - jockeys room 
crcin_1 = Chocobo Racing 
datiao_4 = Utai - Da-chao Mountain Road from the top right screen 
datiao_8 = Utai - Mountain Da-chao, fiery cave 
datiao_3 = Utai - Da-chao Mountain Road left 
datiao_2 = Utai - Mountain Da-chao, the High Road 
datiao_5 = Utai - Da-chao Mountain Road from the top left display 
datiao_1 = Utai - Mountain Da-chao, entry 
datiao_7 = Utai - Da-chao mountain, summit 
datiao_6 = Utai - Mountain Da-chao, screen Don Corneo 
del2 = Costa Del Sol 
del1 = Costa Del Sol - port 
delinn = Costa Del Sol - Hostel 
desert1 = Corel Prison - Desert 
desert2 = Corel Prison - Desert 
delmin12 = Costa Del Sol - house for sale, cellar 
del12 = Costa Del Sol - port 
del3 = Costa Del Sol - beach 
delpb = Costa Del Sol - Bar 
delmin1 = Costa Del Sol - house for sale 
delmin2 = Costa Del Sol - home of Johnny 
dyne = Corel Prison - lair Dayne 
ealin_12 = Area 5 - Aeris house, ground floor 
ealin_1 = Area 5 - Aeris house, ground floor 
ealin_2 = Area 5 - Aeris house, 1st floor 
eals_1 = Area 5 - Aeris house 
elmin4_1 = Kalm - House 4, 1st Floor 
elmin4_2 = Kalm - House 4, 2nd Floor 
elmin3_2 = Kalm - house 3, 2nd Floor 
elminn_1 = Kalm - Inns 
elmpb = Kalm - Bar 
eleout = Shinra Building - exterior elevator 
elmtow = Kalm - tower 
elevtr1 = Reactor No. 1/Reactor No. 5 - Elevator 
elmin3_1 = Kalm - house 3, 1st Floor 
elm_i = Kalm - shop items 
elmin1_2 = Kalm - 1st house, 2nd floor 
elm_wa = Kalm - store weapons and materia 
elmin2_1 = Kalm - house 2, 1st Floor 
elminn_2 = Kalm - hostel room 
elmin2_2 = Kalm - house 2, 2nd Floor 
elm = Kalm 
elmin1_1 = Kalm - House 1, 1st Floor 
Chocobo Farm farm = 
frmin = Chocobo Farm - house 
fr_e Region = Midgar - after the battle against the Diamond Weapon 
frcyo = Chocobo Farm - Ranch 
fship_24 = Highwind - steering room (sea) 
fship_4 = Highwind - inside 
fship_2 = Highwind - en Steering 
fship_22 = Highwind controlled by Shinra (Maze Tornado) 
fship_23 = Highwind - en Steering 
fship_25 = Highwind - en Steering 
fship_3 = Highwind - meeting room 
fship_1 = Highwind - bridge, after recovery from Tifa to Juno 
fship_5 = Highwind - chocobo stables 
fship_12 = Highwind - bridge 
fship_42 = Highwind - inside 
gaiin_4 = Cliff Gaea - roads outside 
gaiin_5 = Cliff Gaea - Interior 4 
gaiin_6 = Cliff Gaea - Release 
gaia_1 = Cliff Gaea - 1st escalation 
gaia_31 = Cliff Gaea - 3rd climbing 
gaiin_3 = Cliff Gaea - interior 3 
gaiin_2 = Cliff Gaea - inside 2 
gaia_32 = Gaea Cliffs - climbing into the Labyrinth Tornado 
gaiin_7 = Cliff Gaea - source 
gaiin_1 = Cliff Gaea - interior 1 
games = Wonder Square 
gaia_2 = Cliff Gaea - 2nd escalation 
games_1 = Wonder Square - 1st Floor 
games_2 = Wonder Square - 2nd Floor 
gaiafoot = Cliff Gaea - before the house Holzoff 
ghotin_1 = Ghost Square - Hotel, Main Hall 
ghotin_4 = Ghost Square - Hotel, Main Hall 
ghotin_3 = Ghost Square - hotel, shop 
GHOTEL = Ghost Square 
ghotin_2 = Ghost Square - Chamber 
gidun_2 = Cosmo Canyon - Cave Gi, Part 2 
gidun_3 = Cosmo Canyon - Cave Gi, Gi statue 
gidun_1 = Cosmo Canyon - Cave Gi, Part 1 
gidun_4 = Cosmo Canyon - Cave Gi, 3rd party 
gldelev = Gold Saucer - Elevator 
gldgate = Gold Saucer - reception area 
gldst = Gold Saucer - input 
gldinfo = Gold Saucer - information panel 
gnmkf = Gongaga - path to the reactor 
gnmk = Gongaga - Reactor 
gninn = Gongaga - Inns 
gongaga = Gongaga 
gon_i = Gongaga - shop items 
Gomin = Gongaga - home of Zack 
gonjun2 = Gongaga - input 
goson = Gongaga - mayor's house 
gonjun1 = Gongaga - Road 
gon_wa1 = Gongaga - props (low) 
gon_wa2 = Gongaga - props (top) 
hekiga = Lost City - ruins Altar 
hideway2 = Utai - home of Godo, secret passage 2 
hideway1 = Utai - home of Godo, secret passage 1 
hill2 = Highwind - outdoor 
hill = Highwind - outdoor 
hideway3 = Utai - house cats, secret passage 
holu_1 = Cliff Gaea - Holzoff house, entrance 
holu_2 = Cliff Gaea - Holzoff house, room 
hyou6 = Great Glacier 
hyou13_2 = Great Glacier - cave of the snow woman 
hyou5_1 = Great Glacier 
hyou13_1 = Great Glacier - entrance to the cave of the snow woman 
hyou12 = Great Glacier - desert snow cave 
hyou8_2 = Great Glacier 
hyou8_1 = Great Glacier 
hyou7 = Great Glacier - fir 
hyou5_3 = Great Glacier - ice cave after floating inside 
hyoumap = Great Glacier - map 
hyou9 = Great Glacier 
hyou5_4 = Great Glacier - ice cave after floating 
hyou1 = Great Glacier - input 
hyou4 = Great Glacier 
hyou2 = Great Glacier - Forest 
hyou5_2 = Great Glacier - floating ice 
hyou3 = Great Glacier 
hyou10 = Great Glacier - hot spring 
hyou11 = Great Glacier 
icedun_2 = Great Glacier - Ice Cave 
icedun_1 = Great Glacier - Ice Cave 
ithill = Mideel - Shoreline return of Cloud and Tifa 
itmin1 = Mideel - House 1 
itmin2 = Mideel - House 2 
itown1b = Mideel (destroyed) 
itown12 = Mideel 
ithos = Mideel - hospital 
itown_w = Mideel - armory 
itown1a = Mideel 
itown_i = Mideel - shop items 
itown2 = Mideel - Last appearance of Weapon 
itown_m = Mideel - shop materia 
jail4 = Corel Prison - discharge 
jail3 = Corel Prison - desert, towards the discharge 
jailin4 = Corel Prison - truck 
jail1 = Corel Prison - Top 
jailin1 = Corel Prison - basement 
jail2 = Corel Prison - low 
jailin3 = Corel Prison - truck cab 
jailin2 = Corel Prison - former mayor's house 
jailpb = Corel Prison - Bar 
jet = Speed Square - entrance 
jetin1 = Speed Square 
jtempl = Temple of the Ancients - before the Temple of the Ancients 
jtmpin2 = Temple of the Ancients - the Key Stone 
jtemplb = Temple of the Ancients - after processing black materia 
jtmpin1 = Temple of the Ancients - input 
jtemplc = Temple of the Ancients - after processing materia black hole bottom 
jumin = Juno (village) - home of the old woman 
junone3 = Juno - beach 
junone2 = Juno - beach 
jundoc1b = Juno - port 
Juno junmin1 = bottom (right) - barracks, 1st Floor 
Juno junonl2 = bottom (left) - Funicular 
Juno jun_i2 = bottom (left) - store items 
Juno junpb_3 = bottom (left) - Bar 
junsbd1 = Juno - dock of the submarine Red 
Juno junmin3 = bottom (right) - Barracks, 3rd Floor 
Juno junbin5 = top - gas chamber 
Juno jun_w = bottom (right) - armory 
Juno junbin4 = top - execution room 
Juno junpb_1 = bottom (left) - bar members of Shinra 
junone6 = Juno from above - way to the barrel 
Juno junmin5 = bottom (left) - barracks, high 
Juno junone5 = top - flight of the gas chamber 
junair2 = Juno - airport, Highwind 
Juno junmin2 = bottom (right) - barracks, 2nd Floor 
junone22 = Juno - platform facing the sea 
Juno junonl1 = bottom (left) 
junin1 = Juno - Airport Road 
Juno junonl3 = top (left) - exterior 
Juno junin1a = bottom - changing rooms 
Juno jun_a = bottom (left) - props 
Juno junin2 = top - corridor 
Juno juninn = bottom (left) - Hostel 
junele2 = Juno - Elevator 
Juno junpb_2 = bottom (right) - Bar 
junin5 = Juno - path to the reactor submarine, part 2 
Juno junmin4 = bottom (left) - barracks, low 
junin7 = Juno - Elevator 
jundoc1a = Juno - port 
Juno junbin12 = top - 2nd Floor 
junair = Juno - Airport 
Juno junbin22 = top - 2nd floor, offices Shinra 
Juno junbin3 = top - 2nd Floor, PACU 
Juno jun_m = bottom (right) - store materia 
junele1 = Juno - Elevator 
Juno = Juno bottom (right) - St. entrance 
Juno junin3 = bottom - way of training soldiers Shinra 
Juno junonr1 = bottom (right) 
junin4 = Juno - path to the submarine reactor, Part 1 
Juno junonr2 = bottom (right) - Funicular 
junin6 = Juno - path to the reactor submarine, part 3 
Juno junonr3 = top (right) - exterior 
Juno junbin1 = top - 1st Floor 
Juno junonr4 = bottom - Street Parade 
Juno junbin21 = top - 2nd floor, offices Shinra 
Juno jun_wa = bottom (left) - armory 
Juno junone4 = top - gun 
Juno jun_i1 = bottom (right) - store items 
Juno junone7 = upper - end of the barrel 
kuro_5 = Temple of the Ancients - room under the clock 
kuro_6 = Temple of the Ancients - clock, treasure room 
kuro_7 = Temple of the Ancients - the entrance hall of the fresco 
kuro_12 = Temple of the Ancients - is at the bottom of the temple 
kuro_4 = Temple of the Ancients - Clock 
kuro_1 = Temple of the Ancients - Maze 
kuro_10 = Temple of the Ancients - clock, blocked passage 
kuro_11 = Temple of the Ancients - clock transition 
kuro_8 = Temple of the Ancients - en fresco 
kuro_2 = Temple of the Ancients - the old man's room 
kuro_82 = Temple of the Ancients - en fresco 
kuro_9 = Temple of the Ancients - en fresco, background 
kuro_3 = Temple of the Ancients - en rollers 
las0_5 = North Cave - part 2
las4_42 = North Cave - Inside the Earth 
lastmap = North Cave - heart of the planet 
las1_4 = North Cave (right) - bones 
las1_2 = North Cave (right) - the bottom of the descent 
las0_6 = North Cave - part 3
las2_2 = North Cave (left) - 1 room flooded 
las2_1 = North Cave (left) - Crossroads 
las4_4 = North Cave - Inside the Earth 
las0_8 = North Cave - Crossroads 
las4_3 = North Cave - inside the planet, platforms, part 2 
las2_3 = North Cave (left) - Flooded Room 2 
las4_2 = North Cave - inside the planet, platforms, Part 1 
las0_4 = North Cave - Part 1 
las4_1 = North Cave - the grotto 
las0_3 = North Cave - crater 
las4_0 = North Cave - the cave bottom, no rally 
las0_2 = North Cave - crater wide Highwind 
las3_3 = North Cave (left) - platforms, part 3 
las1_1 = North Cave (right) - Downhill 
las3_2 = North Cave (left) - platforms, part 2 
las0_7 = North Cave - galleries 
las3_1 = North Cave (left) - platforms, Part 1 
las0_1 = North Cave - Highwind, bridge 
las2_4 = North Cave (left) - after the rooms flooded 
las1_3 = North Cave (right) 
River of Life = Life 
life2 = River of Life 
lost3 = Lost City (left) 
losin3 = Lost City (left) - house 
loslake3 = Lost City - ruins, key Veterans 
lost2 = Lost City (right) 
losin1 = Lost City - home 
loslake1 = Lost City - ruins 
lost1 = Lost City 
loslake2 = Lost City - ruins, cliff 
losin2 = Lost City (right) - House 1 
losinn = Lost City (right) - House 2 
mds7_w2 = Area 7 - Hall commencing 
Flashback mds7st33 = Tifa Juno - Area 7, station, wharf 
md8_52 = Area 8 - landing parachute 
mds6_3 = Area 6 - way to Wall Market 
md8_3 = Area 8 - up 
md8brdg2 = Area 8 - street to the Mako cannon 
md8_6 = Area 8 - Underground entrance 
md1_2 = Area 1 - Road to Reactor No. 1 
md8_1 = Area 8 - stairs 
mds7_w3 = Area 7 - Inns 
md8_b2 = Area 8 - Underground Low 
mds5_5 = Area 5 - Release of Midgar 
mds7plr1 = Area 7 - Road to the pillar 
mds6_2 = Area 6 - Park 
mds7st2 = Area 7 - cemetery trains, high 
mds7_w1 = Area 7 - armory 
mds7st3 = Area 7 - station 
md8_2 = Area 8 - meeting with Aeris 
mds7pb_2 = Area 7 - 7th Heaven bar, basement 
md8_32 = Area 8 - up (barrel Mako) 
mds7pb_1 = Area 7 - 7th Heaven Bar 
mds5_m = Area 5 - slums shop materia 
mds7_im = Area 7 - store items and materia 
md8_b1 = Area 8 - underground high 
mds7 = Area 7 - slums 
md8_5 = Area 8 - landing parachute 
md8_4 = Area 8 - after mission of reactor No. 1 
mds7st1 = Area 7 - graveyard train, low 
md1_1 = Sector 1 - in front of the station 
mds6_1 = Area 6 - Road 
Sector mds5_3 = 5 - way to the slums 
mds6_22 = Area 6 - Park (after falling pillar) 
Sector mds5_2 = 5 - way to church 
mds7st32 = Area 7 - train station platform 
mds5_dk = Area 5 - slums, pipe 
md1stin = Area 1 - Station 
mds5_1 = Area 5 - slums 
md0 = Sector 0 - Shinra Building 
mds5_w = Area 5 - slums, armory 
md8brdg = Area 8 - St. 
mds5_i = Area 5 - slums, store items 
mds7plr2 = Area 7 - pillar 
md_e1 = Sector 0 - Shinra building (explosion of the rocket) 
mds5_4 = Area 5 - roofs 
Midgal = Zack Flashback - Midgar, hill 
min71 = Area 7 - home of Johnny 
min51_1 = Area 5 - Slum House, 1st Floor 
min51_2 = Area 5 - Slum House, 2nd Floor 
mkt_s2 = Wall Market - Restaurant 
mktpb = Wall Market - Bar 
mktinn = Wall Market - Hostel 
mkt_m = Wall Market - Shop materia 
mkt_s1 = Wall Market - clothing store 
mkt_s3 = Wall Market - Pharmacy 
mkt_w = Wall Market - armory 
mkt_ia = Wall Market - shop items 
mkt_mens = Wall Market - Hall for men 
move_ = Great Glacier - display intermediate 3 
move_u = Great Glacier - display intermediate 6 
mogu_1 = Wonder Square - home of Mog 
move_f = Great Glacier - display intermediate 2 
move_d = Great Glacier - 1 intermediate screen 
move_r = Great Glacier - display intermediate 4 
move_ = Great Glacier - intermediate screen 5 
mrkt3 = Wall Market - Honey Bee Inn 
mrkt2 = Wall Market (below) 
mrkt4 = Wall Market - climbing wall 
mrkt1 = Wall Market (top) 
mtnvl6 = Mt Nibel - Reactor 
mtcrl_4 = Mt Corel - rails 
mtcrl_3 = Mt Corel - rails near the reactor 
mtnvl4 = Mt Nibel - just below the bridge 
mtnvl3 = Mt Nibel - bridge 
mtnvl2 = Mt Nibel - path to the bridge 
mtcrl_5 = Mt Corel - lift rails 
mtnvl5 = Mt Nibel - path to the reactor 
mtcrl_7 = Mt Corel - shelter bulldozer 
mtcrl_1 = Mt Corel - entry, part 2 
mtcrl_8 = Mt Corel - bird's nest 
mtcrl_0 = Mt Corel - entry, part 1 
mtcrl_9 = Mt Corel - bridge 
mtcrl_2 = Mt Corel - Mako Reactor 
mtcrl_6 = Mt Corel - Lift Bridge 
mtnvl6b = Mt Nibel - before the reactor 
ncoin3 = North Corel - house 3 
ncorel = North Corel 
ncorel2 = North Corel (after the train accident) 
ncorel3 = North Corel 
ncoinn = North Corel - Inns 
ncoin1 = North Corel - House 1 
ncoin2 = North Corel - House 2 
nivl_b12 = River of Life - Nibelheim on fire 
niv_cl = Nibelheim - Cloud house 
nivgate3 = Flashback of Lucrecia - Nibelheim, entry 
niv_w = Nibelheim - shop items 
niv_ti4 = River of Life - Nibelheim, Tifa's house, 2nd floor 
niv_ti2 = Nibelheim - Tifa's house, 2nd floor 
nivl_4 = Flashback of Lucrecia - Nibelheim 
nivl_b22 = Flashback Labyrinth Tornado - Nibelheim on fire 
nivl_2 = River of Life - Nibelheim 
niv_ti3 = River of Life - Nibelheim, Tifa's house, 2nd floor window 
nivgate2 = River of Life - Nibelheim, entry 
niv_ti1 = Nibelheim - Tifa's house, 1st floor 
nivl_b2 = Kalm Flashback - Nibelheim on fire 
nivl = Kalm Flashback - Nibelheim 
nivinn_1 = Nibelheim - Hostel, 1st Floor 
nivinn_3 = Nibelheim - Hostel, 2nd Floor 
nivgate4 = Zack Flashback - Nibelheim, entry 
nivinn_2 = Kalm Flashback - Nibelheim, hostel, 2nd Floor 
nivl_e1 = Flashback Sector 7 (7th Heaven) - Nibelheim, wells 
nivgate = Kalm Flashback / Flashback Labyrinth Tornado - Nibelheim, entry 
nivl_b1 = Kalm Flashback / Flashback Labyrinth Tornado - Nibelheim on fire 
nivl_e3 = Flashback Labyrinth Tornado - Photo 
nivl_e2 = River of Life - Nibelheim, wells 
nivl_3 = Nibelheim 
nmkin_1 = Reactor No. 1 - input 
nmkin_2 = Reactor No. 1 - outside 
nmkin_3 = Reactor No. 1 - domestic, part 1 
nmkin_4 = Reactor No. 1 - domestic, part 2 
nmkin_5 = Reactor No. 1 - Internal, 3rd Party 
nrthmk = Reactor No. 1 - before the reactor 
nvdun31 = Kalm Flashback - Mt Nibel source Mako 
nvmkin1 = Mt Nibel - engine, interior 
nvmkin22 = River of Life - Mt reactor Nibel front room Jenova 
nvmin1_2 = Nibelheim - House, 2nd Floor 
nvdun2 = Mt Nibel - Cave 1 
nvdun3 = Mt Nibel - source Mako 
nvmkin32 = River of Life / Kalm flashback - Mt Nibel, engine room, Jenova 
nvdun4 = Mt Nibel - Cave 2 
nvmkin31 = Kalm Flashback - Mt Nibel, engine room, Jenova 
nvmkin21 = Mt Nibel - reactor at room Jenova 
nvmkin23 = Kalm Flashback - Mt Nibel, reactor window 
nvmin1_1 = Nibelheim - house, 1st floor 
nvdun1 = Mt Nibel - tubes of the reactor 
onna_4 = Honey Bee Inn - lobby 
onna_2 = Honey Bee Inn - room top 
onna_52 = Honey Bee Inn - room left 
onna_5 = Honey Bee Inn - room right 
pillar_1 = Area 7 - bottom of the pillar 
pillar_3 = Area 7 - top of the pier 
pillar_2 = Area 7 - Top Pillar 
prisila = Juno (village) - House of Priscilla 
psdun_2 = Mythril Mine - input 
psdun_3 = Mythril Mine - Part 1 
psdun_4 = Mythril Mine - Part 3 
psdun_1 = Mythril Mine - Part 2 
qa = Plane Gelnika - input 
qb = Plane Gelnika - corridor 
qc = Plane Gelnika - Search Room 
qd = Gelnika plane - en goods 
rcktin5 = Rocket - Hall Steering 
rcktin4 = Rocket - Hall of the mega materia 
rcktin3 = Rocket - corridor to the rescue boat 
rckt32 = Rocket City - Cid's house, garden 
rckt2 = Rocket City (without fuze) 
rcktbas2 = Rocket City - top of the ramp to launch the rocket 
rcktbas1 = Rocket City - down the ramp to launch the rocket 
rcktin8 = Rocket - ladder to engine room 
rcktin2 = Rocket - input 
rcktin1 = Rocket - ladder to the room of the mega materia 
rcktin7 = fuse - bucket rescue 
rckt3 = Rocket City - Cid's house, garden 
rcktin6 = Rocket - engine room 
rckt = Rocket City (with rocket) 
rkt_w = Rocket City - armory 
rktinn1 = Rocket City - Hostel 
rktsid = Rocket City - home of El Cid 
rkt_i = Rocket City - shop items 
rktmin2 = Rocket City - House 2 
rktmin1 = Rocket City - House 1 
rktinn2 = Rocket City - Hostel, 1st Floor 
rootmap = Train - control screen 
ropest = North Corel - tram 
roadend = Midgar - Highway 
sandun_2 = Valley Corral - Cave 
sandun_1 = Valley Corral - cliff 
sango3 = Valley Corral - giant seashell 
sango1 = Valley Corral - Part 1 
sango2 = Valley Corral - Part 2 
sbwy4_6 = Area 4 - plates lower output 
sbwy4_5 = Area 4 - lower plates, Part 1 
sbwy4_3 = Area 4 - plates lower part 2
sbwy4_22 = Area 8 - Underground, led 
sbwy4_2 = Area 4 - lower plates leads 
sbwy4_1 = Area 4 - bottom plate, led from start 
sbwy4_4 = Area 4 - lower plates, scales 
semkin_7 = Juno - engine sub-morning, dock underwater gray 
semkin_6 = Juno - engine sub-morning, dock submarines (submarine without red) 
semkin_1 = Juno - engine sub-morning lift 
semkin_4 = Juno - engine sub-morning bridge mega-materia 
semkin_5 = Juno - engine sub-morning, dock submarines (including submarine red) 
semkin_8 = Juno - engine sub-morning road after the bridge 
Tiny Bronco = sea water 
seto1 = Cosmo Canyon - Cave Gi, canyon 
semkin_2 = Juno - engine sub-morning bridge 
semkin_3 = Juno - engine sub-morning room monitored 
shpin_22 = Cargo - cargo room (empty) 
ship_2 = Cargo - bridge, before the flight room 
ship_1 = Cargo - bridge 
shpin_3 = Cargo - en Jenova BIRTH 
shpin_2 = Cargo - cargo room (full) 
sinin1_2 = Shinra Castle - ground floor 
sininb35 = Zack Flashback - Castle Shinra, research room 
sininb34 = Zack Flashback - Castle Shinra, research room, open tanks 
sinin1_1 = Shinra Castle - entrance 
sinin2_2 = Castle Shinra - 1st floor, right wing 
Sichi = Marsh 
sininb32 = Shinra Castle - Hall Research 
sininb36 = Zack Flashback - Castle Shinra, research room, closed tanks 
sinin3 = Castle Shinra - stairs to the basement 
sininb52 = Castle Shinra - office 
sininb33 = Flashback of Lucrecia - Castle Shinra, research room 
sininb51 = Kalm Flashback - Castle Shinra, Suite 
sininb1 = Shinra Castle - Basement corridor 
sininb42 = Shinra Castle - corridor Library 
sinbil_2 = Shinra Building - passage to the stairs 
sininb31 = Kalm Flashback - Castle Shinra, research room 
sinbil_1 = Shinra Building - entrance 
sinin2_1 = Shinra Castle - 1st floor, left wing 
sininb41 = Kalm Flashback - Shinra castle, hall library 
sininb2 = Castle Shinra - en Vincent 
sky = Tiny Bronco 
slfrst_1 = Forest asleep - input 
slfrst_2 = Forest asleep 
smkin_1 = Reactor No. 5 - Release 
smkin_2 = Reactor No. 5 - External 
smkin_3 = Reactor No. 5 - Internal, Part 1 
smkin_4 = Reactor No. 5 - inside, part 2 
smkin_5 = Reactor No. 5 - Internal, 3rd Party 
snw_w = Icicle Village - armory 
snmayor = Icicle Village - Guest House 
sninn_2 = Icicle Village - Hostel, 2nd Floor 
sninn_1 = Icicle Village - Hostel, 1st Floor 
Snow = Icicle Village 
snmin1 = Icicle Village - House 1 
snmin2 = Icicle Village - House 2 
sninn_b1 = Icicle Village - Bar 
southmk2 = Reactor No. 5 - entry 
southmk1 = Reactor No. 5 - entry 
spipe_2 = Juno - submarine reactor, glass tube, part 2 
spipe_1 = Juno - submarine reactor, glass tube, part 1 
spgate = Juno - submarine reactor, which came 
startmap = DEBUG ROOM - main 
subin_3 = Submarine gray - basement 
subin_2a = Submarine red - indoor 
subin_1a = Submarine red - room pilot 
subin_1b = Submarine gray - room pilot 
subin_2b = Submarine gray - Internal 
tin_4 = Train - 4 car 
tin_3 = Train - 3 Car 
tin_2 = Train - 2 car 
tin_1 = train - car 1 
tower5 = Utai - Pagoda 
trnad_53 = Maze Tornado - venue of the Meeting 
trnad_52 = Maze Tornado - venue of the Meeting 
trnad_51 = Maze Tornado - venue of the Meeting 
trnad_2 = Maze Tornado - Part 1 
trackin2 = Kalm Flashback - truck 
Trackin = River of Life - van 
trnad_3 = Maze Tornado - Part 2 
trnad_4 = Maze Tornado - Part 3 
Tornado trnad_1 = Maze - 3rd party after Jenova DEATH 
tunnel_3 = Area 4 - tunnel winding down 
tunnel_2 = Area 4 - tunnel winding up 
tunnel_4 = Area 8 - sinuous tunnel 
tunnel_1 = Area 4 - sinuous tunnel 
tunnel_6 = Area 8 - tunnel winding entry 
tunnel_5 = Area 8 - winding tunnel, crossing 
ujunon5 = Juno (village) - beach 
ujun_w = Juno (village) - armory 
ujunon3 = Juno (village) - beach 
ujunon2 = Juno (village) - beach 
ujunon1 = Juno (village) 
ujunon4 = Juno (village) - beach 
uttmpin1 = Utai - home of Godo, left wing 
utmin2 = Utai - home of the old man 
uttmpin3 = Utai - home of Godo, room Da-chao 
uttmpin4 = Utai - home of Godo, secret chamber 
uta_wa = Utai - armory 
uttmpin2 = Utai - home of Godo, right wing 
uta_im = Utai - shop items 
utmin1 = Utai - house cats 
utapb = Utai - Bar Turtle's Paradise 
uutai1 = Utai 
uutai2 = Utai - in front of the pagoda 
wcrimb_1 = Wall Market - Climbing Wall, Part 1 
wcrimb_2 = Wall Market - climbing wall, part 2 
whitein = Lost City - Stairway to city 
White1 = Lost City - ruins Altar 
White2 = Lost City - ruins Altar 
whitebg3 = River of Life - Mt Nibel, drop Cloud and Tifa 
Tornado woa_3 = Maze - 3rd traversed wind 
woa_2 = Tornado Labyrinth - 2nd cross wind 
woa_1 = Maze Tornado - 1st cross wind 
yougan = Mountain Utai - Yuffie / Shinra 
yougan3 = Plain Utai - Yuffie / Shinra 
yougan2 = Plain - meeting Yuffie 
yufy1 = Utai - Yuffie house, high 
yufy2 = Utai - home Yuffie, low 
zcoal_1 = Mt Corel - Train 1 
zcoal_3 = Mt Corel - Train 2 cars 
zcoal_2 = Mt Corel - 2 train, locomotive 
zmind2 = River of Life - Main Screen 
zmind3 = River of Life - Main Screen 
zmind1 = River of Life - Main Screen 
ztruck = Zack Flashback - truck 
ZZ4 = Cave Lucrecia 
zz5 = Cave in materia - Mime
zz6 = Cave in materia - HP <-> MP 
zz7 = Cave in materia - Quad magic 
zz8 = Cave in materia - Knights of Round 
zz1 = Cave of the sleeping man 
zz3 = Chocobo Sage's House 
zz2 = House of arms dealer near Gongaga
Alternatively if you have loveless and a copy of flevel.lgp from the PC version, you can use that as well.
    Thank you! had the program, but as I am changing the PSX did not know it contained this information, thank you very much ^ _ ^
    Another question as I am, eh noted that there are many files that have the same texts, but these files have different names, eg ASBWY_1, ASBWY_2, ASBWY_3 ... there are many files with similar names but contain the same text, my question is:
    Just translate / modify only one of these files? or I have to edit the same in all even with the same text?
    thanks
    (English translated)