Author Topic: 3ds max 2010 dissidia .obj texture errors!  (Read 5219 times)

itoikenza

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3ds max 2010 dissidia .obj texture errors!
« on: 2010-03-10 23:48:15 »
assets_textures_cloudff7acdiss_00 not found
assets_textures_cloudff7acdiss_01 not found
assets_textures_cloudff7acdiss_02 not found

3ds is acting retarded by not seeing the .png textures for cloudff7ac.obj i made from mesh2drm!
Somebody tell what i'm doing wrong! can the 3ds 2010 bible help any?...
« Last Edit: 2010-03-11 00:21:05 by itoikenza »

obesebear

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Re: 3ds max 2010 dissidia .obj texture errors!
« Reply #1 on: 2010-03-10 23:49:49 »
Just drag and drop the texture onto it.

itoikenza

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Re: 3ds max 2010 dissidia .obj texture errors!
« Reply #2 on: 2010-03-10 23:51:53 »
i didn't know 3ds had that feature! you are talking about 3ds right? and not mesh?

edit: i tried that and it just put the whole .png on the screen section or messed up(out of place) on his skin!
also i get "matlib" not found what the hell is that!?
« Last Edit: 2010-03-11 00:08:41 by itoikenza »

Satoh

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Re: 3ds max 2010 dissidia .obj texture errors!
« Reply #3 on: 2010-04-20 18:52:44 »
i didn't know 3ds had that feature! you are talking about 3ds right? and not mesh?

edit: i tried that and it just put the whole .png on the screen section or messed up(out of place) on his skin!
also i get "matlib" not found what the hell is that!?

You're not very familiar with 3D programs are you? ^^;

In Max, press 'M' it should bring up the material window, then find material 1, scroll through the list of options, one should say something to the tune of 'Apply Bitmap' click that and it should bring you to a file window. Open your texture. Now select the object you want to apply it to and click the checkered cube icon in the Material window.

All of this is from memory, so some menus may not be perfect, I've been using Maya for the past 4 years because I loathe Max's interface.

Cloud will have several textures, and you may have to reapply them until find the right objects' material.