Author Topic: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines  (Read 3839 times)

nilum

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System Specs
http://support.gateway.com/s/Mobile/2008/GodzillaFX/1015088R/1015088Rsp2.shtml

OS
Windows 7 Ultimate 64-bit

Game
Final Fantasy VII PC
-Remix Patcher 2.5.1

I get annoying black lines through cinematics and gameplay. It was suggested to run in 16-bit color mode, but that did not fix it for me.

Here is my ff7_opengl config:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

It seems like I am not able to take screenshots of the issue. Screenshots always come back clean.

Also, if you are familiar with the preview thumbnail that pops up for taskbar items, black lines do not show up there either. It also doesn't seem to happen if another window is open over top of the game running in full screen mode.

The game seems to only want to run in full screen mode. Windowed mode at any resolution only displays a black screen, though I can hear the music from the opening cinema.

Any help is appreciated. Thank you.

obesebear

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Re: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines
« Reply #1 on: 2010-03-13 05:58:42 »
Post your app.log.   I know nothing about the Remix patcher, but your complaints sound like the driver isn't even being used

nilum

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Re: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines
« Reply #2 on: 2010-03-13 13:18:50 »
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8800M GTS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Here you go.

Let me know if you need anything else.

obesebear

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Re: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines
« Reply #3 on: 2010-03-13 18:31:06 »
If you're using ff7music, post that app.log.  Go ahead and try to update your graphics driver too.

nilum

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Re: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines
« Reply #4 on: 2010-03-13 20:04:58 »
Since gateway didn't provide any updated drivers, I got the latest from laptopvideo2go:
http://forums.laptopvideo2go.com/topic/26002-forceware-19562/

Now when I try to run FF7 screen goes black for an instant, and then nothing. Game doesn't want to play at all now.

here is my ff7music.log:
Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT SOUND ERROR

   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68


Covarr

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Re: Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines
« Reply #5 on: 2010-03-13 20:43:57 »
Run FF7Config and choose a sound card.

edit: I had a similar problem after updating my sound drivers, replacing the built in Windows driver with one specifically for my card from Realtek. It changes the name of the sound card, and FF7 doesn't know what to do with it because it's still looking for the old one.