i dont think much has been done to experiment with fully custom animations, but how would it work in game space, for example, to animate cloud flying through the enemy, you would animate that in kimera, but in the game, where is the point of origin in regards to the target, and is this constant for all enemies?
Fill me in on the details of how custom animations work and i could start storyboarding it out (i'd be most interested in animatin teh custom limit brake)
EDIT: srry, in kimera, do you animate wiht the bones themselves, or the objects? also, is there IK support?