I'm sure the creative and skilled minds within Team Avalanche could eventually adapt to creating such great looking grapics. However, the only problem I see here is the time scale of it all.
Of course, scenes such as the one depicted in that image require more complicated 3D techniques. This means the Team Avalanche graphic artists including myself would have to adapt to the new techniques, and amost all previous work on the scenes would need to be started from scratch.
What we'd need if we were going to switch from traditional style to Q-Gears style is to know exactly what we'd have to do (obviously modelling, texturing, lighting maps?), and what has to be done via the engine (i.e lighting) so that once these updates are implemented we wouldn't need to update work we'd already done. Is it possible to place a theoretical ETA on implementing the basics of a few of these awesome features? Because if it's going to be over the course of a few months/ even years, it could delay the release of the bombing mission demo and even future TA releases if we were to switch over
But as good and as epic sounding as all this is, it's still a little conflicting with the main aims of TA, which is "stick to the original as much as possible", and hence 2D field scenes. Personally, I wouldn't mind switching over to 3D at all if it was up to me, but it's most definately not.