It's fine. No need to jump down peoples' throats.
Onto the report:
Some Wobbly Rocket enemies appear to be floating in the air.
I will look into this; it's possible I've already fixed this in my current build.
Scene:377 /Code:32 Data Error. Two hedgehog pies and a crawler. Stole from crawler, killed a pie, Aerith and Cloud both started attacking the crawler and the error occurred.
Wasn't aware of this.
In a group of 3 Sahagain in the sewers with Aps, the front-most enemy was "out of range" and could only be killed with magic/limits.
Pretty sure this is now fixed.
Sample boss is all messed up still. Only way to reliably beat it is to kill its minions every turn so it cant use anything else and cause a data error.
I resolved this bug; this (should) be fine in the next release.
Enemy Skill Balance doesn't seem to work.. Unless it now has a chance factor to it?
What do you mean, it "doesn't work"?
After the Kalm flashback, I noticed that my Revive materia, Equipped on Tifa, is shown as mastered with just 410 AP. No extra revive was created. It has no equip effects anymore. It did when is was unmastered.
Strange. I did fix the initialization of the materia recently, so this bug may clear up by itself.
Mandragoras don't seem to do anything unless one of the monsters in the battle is damaged. They'll all attack once then do nothing.
Their AI is unchanged.
Enemy skill Balance has randomly turned into Big Guard after a battle.
Sounds like you swapped kernel, or loaded a Rebirth save with an unmodded ISO. That will cause all sorts of problems for obvious reasons.
Wind materia is mislabelled as Transform on the field when picked up. Either that or Wind is given instead of Transform on Mt. Corel.
I didn't have the tools to do PSX field edits back then, but now I have Makou Reactor I should be able to fix this without much trouble.
It appears as though Red's Mythril Clip has lost its 3rd slot, leaving my steal materia unremovable in an invisible slot.
How could you equip the materia in the first place if a weapon doesn't have a slot? If the weapon's attributes changed between plays, it's probable that you loaded Rebirth on a vanilla ISO. That's something you shouldn't do.
Maybe I'm just remembering things incorrectly but at one point I think the buster sword's description said "Grows with user." Probably not though.
It does. Buster Sword powers up with enemies killed, just like Vincent's Death Penalty in vanilla.
Stingers have been replaced by Sneaky Steps, but this seems intentional for you to clear up space for more encounters.
No, this was a bug with the kernel scene look up. It should be fixed now.
Shinra Mansion, a battle against 3 Jerseys in the room with the Safe. Scene:562/Code:32. Seems to happen randomly, maybe when they try to use an attack that's not there? Happens in "physical" state.
I'll investigate.
Just noticed I have a weapon for Cait called "smp" (Silver M-phone?) It has 8 slots with normal growth which seems out of place in Rebirth since most weapons still have 4 slots. Anything higher than 4 has a downside (Excluding Aerith's Fairy Tale)
Shouldn't be available. Another for the list.
Fire Fangs and Antarctic winds are only 2 gil in Wutai? I dunno, it seems too cheap to me. Maybe bump up the price to 100 gil at least. Makes Wutai seem cheap.
I'll look at this, but that sounds like it could be another instance of a kernel / iso swap bug.
Yuffie's 3-2 Limit is called "alCrtn." Not sure if I like how her limits were just switched. Doom of the Living isn't that exciting, plus it puts too similar limits on Level 3. Literally no reason to use Gauntlet.
Yeah, there are a few things to fix here that I spotted not long after the first release.