Just messing around trying to learn how to texture. Only the reactor is done. What does everyone think?
I was about to start work on that field file. Good job I didn't cause that looks fugging sick
Damn Spoox, you work fast
spoox woah man! You continue to blow my mind!
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... )If you want to try it in Max i can give you some pointers....if you like.
Quote from: SpooX on 2010-06-09 23:32:52Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... )If you want to try it in Max i can give you some pointers....if you like.I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)Love it!
Quote from: jeffdamann on 2010-06-10 19:44:14Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)Love it!Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)Now I want to try it with textures. Wireframe not very demonstrative.
First step to make FFVII 3d =)Model from sl1982
Quote from: Akari on 2010-06-10 19:27:50First step to make FFVII 3d =)Model from sl1982Oh wow - High poly much? Very impressive stuff! I'm expecting AO and advanced lighting soon seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.