Nice work, SpooX! Lovin' it!
What seems to be happening of late, however, is that there is more than one attempt at the same thing. This is just going to unnecessarily increase work time and make it difficult to choose between different works of the same thing.
I think we need to assign specific people to specific jobs and keep it that way, otherwise it's gonna get a little out of hand IMO. It shouldn't limit us too much, because I think we'll see an increase in productivity this way.
SpooX, why not try to collaborate with Stigma on midgar? I do prefer the way you set up scenes and render, however Stigma seems to already have midgar done pretty much entirely.
I'd also be against using battle scene textures from
here, primarily because it looks like we're going to completely remodel the battle scenes, and therefore most things apart from the floor are going to have different UVs. Also, it doesn't seem like they're 100% TA dedicated, which won't make things run any faster.