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Messages - DLPB

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1
This can continue to serve as the main bug post, but the main document is going to soon be The Reunion Database.  I am in the process of merging everything and updating it all there.  I fix as much as I can anyway for The Reunion.

2
Nah didn't touch it. 😀

3
God im tired of Google deciding to block files like that. Is anyone else having that issue?

4
That won't be the case with R06 since it comes with built in hext functions, as part of my new DLL, that will change memory on load.  You'll be able to add them to plain text file instructions.

5
When the backlog is complete.... if ever.... I'll have a look into it. :)

6
It's pretty easy for me to add in analog control for almost full 360 (0-255 instead of 0-360 - but indistinguishable) control of direction.  But as Kal said, the harder work would be making the fields work with those angles.  It's not really worth the effort.

7
JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?

8
Yeah it's definitely a script error I'll fix it. Thanks a lot.

9
Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.

10
Troubleshooting / Re: ff7 choice of music mod
« on: 2017-11-26 15:58:31 »
That's not the fault of this mod.

11
yeah I'm definitely inclined to believe that's a script oversight.
 I'll fix it . Thanks.  Although one is where he is arriving , one leaving.  It may be better to fade out the Sephiroth model that's leaving, unless that flash effect happens elsewhere as he is leaving?

12
Look at places where party members are added.  This thread isn't for questions on things like this.

13
Troubleshooting / Re: ff7 choice of music mod
« on: 2017-11-24 08:44:12 »
Anxious Heart is a goner because it's being included as optional with the next version of The Reunion (it can be used separately), since the new Audio Replacement mod will be there also.

14
It really wouldn't be advisable to do that, since Reunion requires all files really... not just flevel in order to run.  You'd have to make sure the user installs The Reunion first, then replaces with your modded flevel files.  Or it simply won't work right.  Since  you're asking to use our work, I think you should require that step anyway.

15
Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?

It's been discussed numerous times.  Search for it on Qhimm ;)


Quote
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

Yeah, as long as full credit is given and a link to the project.

16
R05 is a significant improvement, yes.  But R07 will be the finalization and I'd wait for it.  R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also.  The dialogue windows will be placed properly.

17
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-20 13:10:23 »
The prelude isn't an FMV - it's a hard coded sequence of credits before the FMV is played at the end.

18
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-11-20 08:20:18 »
Send the text file 0_ff7.exe.txt

If all else fails, you can place the file paths in the .ini file manually.  See the discussion above.

19
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 21:56:33 »
Just remove the fmv from the folder.  Unless you need to skip by some sort of option.

20
Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.

The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error.  So that's what i'm thinking is something else. Anyways thanks for answering and the mod.

Post your text file in the ts thread and make sure you are using the link I posted near the end of the thread too.

21
Girls and work are interfering, but I will have this update out one way or another soon enough.  Today I've looked at correcting one final music and have rerecorded around 10 effects that I didn't do correctly first time around.  Charlie beer and I are making v good progress with proof check.

It's coming together.

22
Wrong thread for it. I am also not the author of tS.  The problem is self explanatory.  The entries you have for those lines are larger than what is allowed.  I placed the newest link near the end of the ts thread.

23
It's all remixes. I chose the worst ones possible too. 

Honestly, read the first post, yeah?

24
Quote

@cyberman we've established that DLPB only likes games from the 90's, there's no way he'd even give it a chance

Yeah, GTA V was so long ago I'd almost forgotten it...  :-D  Honestly, do you feel the need to rationalize someone's objective criticisms so badly that you'll resort to this nonsense response?  :-P

25
Troubleshooting / Re: Yuffie's theme in Yuffie's scene
« on: 2017-11-08 22:16:46 »
The audio module in FF7 is broken,.  I've replaced it entirely. Your Ruby question can be answered with Google.

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