Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3153456 times)

DLPB_

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Anyone know enough about bgfx (which ffnx uses) and shaders to compile the psx.post file into something we can use?

Or is there another way to load it?

Overall, FFNx is a good solution but control has been given on a few fronts to bgfx which means we're at the mercy of that 3rd party package.

I've tried compiling using the correct inputs from ffnx compiler but it's having none of it.
« Last Edit: 2020-06-05 13:40:41 by DLPB »

Luke777_777

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Can I use only the translation from the mod? Or turn off the audio mod?
 Cause i have no audio. Seen some people had this problem since the f version.

Audio.log :

0.Could not retrieve device GUIDs: EAccessViolation
Access violation at address 77E6E046 in module 'ntdll.dll'. Read of address 00000044
0.Could not retrieve device names: EAccessViolation
Access violation at address 77E6E046 in module 'ntdll.dll'. Read of address 00000044
0.SetVolume [Channel 0, Volume 127]

skyhawk

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I don't get it. Do i need to change every ogg file name in Music and SFX folder?
Their names aren't same with original ogg or some music replacement packs, such as Bonez' SFX Replacement Pack.
The naming scheme is unique to Reunion, for better or for worse.
You don't need to replace everything. Every file in CUSTOM\Mod_ID\Music and CUSTOM\Mod_ID\SFX with a filename that starts with the three-digit number from BASE will be used instead of the asset from BASE.

This is what my Music folder looks like, for example:
https://drive.google.com/file/d/1Jr9taRGaWD_MyyxcNPlH5D8SU5t4Aom5/view?usp=sharing


While we're here DLPB, may I ask a question about the Music module? What sample rates is it happy with? I've been downsampling to 44.1KHz to match what's in BASE, but would you expect it to work correctly if fed modern 48KHz audio files?
« Last Edit: 2020-06-05 16:37:42 by skyhawk »

DLPB_

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probably but id go 44100

Amiscarr

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So, where can one actually download Reunion mod? Or at least the 60 FPS mod?
« Last Edit: 2020-06-05 22:14:52 by Amiscarr »

Pegboard

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So, where can one actually download Reunion mod? Or at least the 60 FPS mod?

The download link is on this post
http://forums.qhimm.com/index.php?topic=14914.msg277931#msg277931

skyhawk

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Can I use only the translation from the mod? Or turn off the audio mod?
 Cause i have no audio. Seen some people had this problem since the f version.

See reply #6416 on Page 257 of this thread.

zrykor

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Hi All,

I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

Any help would be great!

usb

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Hi All,

I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

Any help would be great!

what mods are you using?

here some usefull tips https://forums.qhimm.com/index.php?topic=14914.msg271876#msg271876

epsilon

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I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

In the off-chance that you are running FF7 through wine, then you must configure winecfg to load the builtin ddraw coming with Reunion.

On the other hand if, as it is most likely, you are on windows then I am sure the fine gentlemen here can help you.

DLPB_

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update:  one of the reasons i wanted to work as one project from aalis code was because it already had pretty much everything graphically resolved but a few bugs were there that needed fixing.    we're in a bit of a bad spot here because ffnx fixes quite a few bugs but due to migrating to bgfx which it uses, post processing filters and any other shader won't work without recoding and complying with bgfx format.  and the documentation is crap.  other things like font placement which worked fine have now also been degraded. and png support is totally broken. surrendering your code to a 3rd party software isnt really a good idea and ffnx illustrates why.  The way forward is either to stick with ffnx if someone can help resolve these issues  or for someone well versed in C and opengl to work with me on aalis original code. id prefer the latter at this point but without help, we'll be forced to use ffnx as random crashes in battle is clearly not something i can allow to continue. At the least if anyone feels they can migrate my vscode to vs2019 let me know
« Last Edit: 2020-06-08 16:56:26 by DLPB »

sithlord48

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So does this mean you have finally released the code for your modified version of aali's driver ?

DLPB_

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Link is in the help file.  And I released it from day 1- True Odin's ffnx is here from that release.

Lilpuddy31

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So does this mean you have finally released the code for your modified version of aali's driver ?

Wasn't this issue to not be mentioned anymore?
« Last Edit: 2020-06-10 14:21:59 by Lilpuddy31 »

orichalcon

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Wasn't this issue to not be mentioned anymore?

yup, its kinda borderline harassment at this point

orichalcon

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while going through cosmo canyon with new translation off i discovered a vanilla bug that is NOT fixed in reunion

if Red XIII is in your party on your way to the Gi cave, and you talk to the guy at the entrance, there will be a bugged version of Red's 'I am home' dialogue, then when he asks if you are familar with these lands and you reply 'no' or 'not really' Cloud will be unable to move and you are forced to restart the game

and this happens with any version of the game

save file: https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing
its the last save on there, the latter cosmo canyon save

and fyi i'm not posting this here because i expect you to try to fix any and every vanilla bug, as far as information goes
i just figure its better to know and not need it than to need it and not know it

i sure as hell can't fix it, so if i dont tell someone about it then it definitely won't get fixed
« Last Edit: 2020-06-10 21:12:09 by Orichalcon »

DLPB_

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>

21.May.2020   mph8er   New Translation   Progression at Cosmo Canyon is broken.  It may be impossible to pass with New Translation on.   Fixed as of R06g.

Is it that one? 

Why it would happen with it off is beyond me... may be that you have the field file somewhere else.  Do you have a screen shot of exact place?

skyhawk

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while going through cosmo canyon with new translation off i discovered a vanilla bug that is NOT fixed in reunion

save file: https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing
its the last save on there, the latter cosmo canyon save

I think you've somehow bugged this save-file. I tested the same spot in my set of saves and have no trouble at all.

edit: Probably worth mentioning my saves were created on previous versions of R06...
« Last Edit: 2020-06-11 19:26:43 by skyhawk »

orichalcon

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I think you've somehow bugged this save-file. I tested the same spot in my set of saves and have no trouble at all.

edit: Probably worth mentioning my saves were created on previous versions of R06...

i think you are right, i did enter cosmo canyon with new translation on and used the new translation to rename nanaki, then immediately after that i went outside and saved and turned off new translation for the observatory and gi cave, but i guess i was too late

so i need to load my save before  i got there, huh? that sucks, i hate the gi cave part

sorry folks, i really wanted to use that part of new translation to rename red to nanaki

genius addition to the game though, i remember thinking that should be an option as a kid playing the game for the first time

 i'll wait for r06g to try it out though  ;D
« Last Edit: 2020-06-12 01:07:45 by Orichalcon »

Agravaile

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If the save is bugged, there's nothing you can do about it afterwards? And is it the the only part where it can affect the save?

skyhawk

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If the save is bugged, there's nothing you can do about it afterwards? And is it the the only part where it can affect the save?
Take below with a grain of salt, I'm not really speaking with firsthand knowledge:

Final Fantasy 7, [and probably 8, as it mostly shares the engine as I understand], is a very fragile thing. Squaresoft had a lot of trouble getting the game to work initially. There's a lot of independently moving pieces and tracked values, and if any of them get out of whack than bizarre and broken things happen.

There's a guy on Youtube who breaks FF7 in strange and bizarre ways for fun and [not so much] profit. This search will show many of the ways FF7 can be glitched and broken *without* altering the game as shipped by the publisher. DLPB is going waaay beyond that with all the changes this mod makes.

DLPB_

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i can probably fix your save.  pass over.   need to get R06g out.

orichalcon

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https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing

the very last save on there where i'm past the gi cave part and about ready to leave cosmo canyon  :-D

note that my progress hasnt been blocked...  yet at least

DLPB_

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Ah well if it's let you past let me know what happens when you get back to Cosmo later and I'll fix then.

TrueOdin

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I have never read whatever you have written in your The Reunion - About GPL license file included in your project, until today. And this goes BEYOND every respect bar I may have reached with you.

Not only you uprisen yourself by even writing "It's not my ego project.", but then you strawberries literally on everyone's hat here on the community, ME and quantumpencil included. Considering that I do have huge respect for him, we're not coupled together nor we are selfish, because if we were WE WOULD KEEP OUR CODE CLOSED like YOU DO.

I thought that file was going to contain any trace of the GPL license attached, while you instead wrote your own personal story and personal view on everything, you sell THIS strawberries to everyone and then you're even trying to sound humble, and even worser you wrote something ABSOLUTELY FALSE, and feel free to give any proof of that statement as I NEVER asked you for ANY sourcecode when I did start FFNX ( and is written this way, not ffxn ):

Code: [Select]
I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.
No my dear DLPB, you supplied NOTHING to ME personally. I started from the fork made by Quantumpencil and Nax ( https://github.com/FFT-Hackers/FF7_OpenGL ), I started to improve that fork PR after PR, and THEN I started to work on FFNx because I wanted to get a more modern rendering stack that would have helped me fix the bugs YOU CLAIM YOUR WORKING ON.

So Mr. I am the perfect guy who works tirelessly for the community, tell me: did you ever fix missing textures in Hades spell? Did you fix XInput controller support OOB? Did you improve texture loading speed? What about memory issues and crashes? Or are those whistels and bells done because we have huge ego?

You're damn sick. and I'm tired of this attitude. Learn to respect people and ONLY THEN you will start to become humble towards the eyes of the community. I always had respect for you, even after all the strawberries you pulled on Qhimm because you're used to cry, finger point and TAKE NO DAMN SELF REFLECTION. Even after that I had a 1% willingness to cooperate with you. Then after I read that file, we're done. You deserve NO RESPECT. You will have to earn it towards me.

Feel free to fork my code and do what you want on top of your selfish framework. But to the rest of the community DO NOT EXPECT any bugs to be fixed by me. Everything that will mention "FFNx" in DLPB framework, will be HIS OWN issue, HIS OWN mole of work to be fixed. DO NOT EVER consider coming to me to ask to fix anything he touches.

Good luck with your project.