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Messages - Damy

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-05-25 12:28:48 »
but Aerith seems to be in the background now and its really more about Tifa and Cloud.

I have to say its just doesn't feel right.

I agree with that one. It's pretty clear that Aerith is very interested in Cloud so it should have gone different.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-05-19 13:23:12 »
Spoiler: show
 the black smith has a weapons quest for you late game. the chap who sold the keystone to dio. for v1.5 theres nice big red letters at that specific point of game time, one option allows u to keep her alive from then :> u can also revive her on the highwind via an NPC or kill her back off if really want to 


Thanks. Not Condor Fort then? Will do it anyway just in case.

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WIP / Re: Final Fantasy VII: Lifestream Edition
« on: 2023-05-16 21:59:26 »
Gonna watch this mod. Thanks for making it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-05-16 15:05:06 »
How old is New Threat 1.5 Documenation? Kinda let down that it has not been update so a lot things like drops could have been changed now  :(

EDIT: Two questions which I consider important to know. How to get Masamune in 1.5 if there is? And how to keep Aeris from dying?

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Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2022-11-09 10:40:20 »
Dont know if it has been considered but I would like to see fixed enemies rather than scaling to your level.  It's not Final Fantasy if everything scales, IMO.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-11-06 12:04:57 »
Oh I just remembered about something a few months ago but forgot to report here. The teleportation guy to Condor's battle doesn't appear in all triggers. I think there was 1 or 2 times he didn't appear and I had to go the long way instead. Maybe you should double check it.

Thanks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-23 18:13:47 »
I felt that some of the enemies were a bit garish-looking and wanted to go back to be a bit closer to the original game.

I see. I don't think Alpha Zolom was "garish" looking but better look than the vanilla Zolom and impressive skills (harder with 60k+ hp as well). I had to be a bit above lvl 30 to be able beat it and it was epic :)

I'll check the available steals of the enemies used in Battle Square for 2.0; and I'll check the escape thing in the red materia cave as well; the flags are set to prevent escape in the scene.bin, but perhaps they're being overriden by the encounter type and something else needs to be set there. Will investigate.

I didn't expect there be bosses for the materia because I obtained the Gold Chocobo early. I thought damn and tested Smoke Bomb item which worked. So I got the summon materia but missed on great loot. Didn't work for other materia bosses though.

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Oh well there's one thing I really hate this mod. The first battle square you can fight and try to win for rewards iirc. It's only RNG and no challenge at all.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-20 19:46:55 »
Oh right found another "exploit" in the 1.5 version and idk about 2.0 which may be intended or not. In the battle challenge at Junon you can steal endless amount of Megalixirs from the Train Driver and simply retreat the battle after to keep stolen Megalixir. So it was the best farming place for free Megalixirs.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-20 19:29:47 »
Masamune was way too overpowered; given that most bosses don't have much HP, I read on the forum that Emerald had 165000 HP for example, which is far less than in the original game, but they are far more tough/more defense, so ignoring the armor is really valuable. But it is actually possible to reach high amounts of damage (relic ring, SP system, some materias combinations etc.), it's just more difficult to do so due to the overall balancing (crit damage reduction, level influence on attack damage, etc.).

I see. Just a weird and new way balancing the game which I didn't notice. Actually I played 1.5 before (the one I mentioned about can exploit the Knights of Round bosses and use Smoke Bomb to flee). And I LOVED some aspects about it for example the new Midgar Zolom so it's strange that he was reverted back to normal one in the 2.0.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-19 21:52:44 »
Parts of New Threat I like
The area music continuing into battles
No :O face characters
Additional dialog/story/character interaction
Ability to skip flashbacks/cutscenes
A few additional enemies and new enemy mechanics

And that's about it. I've just beat diamond weapon and ultima weapon and found the disappointing changes made to Cloud's Ultima Weapon. The absence of 2/4 Cut and Ultima materia have also been disappointing. I've ended up in a strange party arrangement with Nanaki just casting Comet and Tifa and Cloud just on support, its interesting, but not fun or cool. Is it possible to just mod in the elements I live and leave out the rest?

I agree with you there. Overall the mod is great, I just don't like the unrewarding experience and "test my limits". Grabbed for example the Knights of the Round materia only to find out each hit does 2k damage! And the matera is already at maximum level. With MP Turbo (and perhaps more Magic?) you can at least reach "decent" 4k+ dmg per hit. Also read all patch notes and saw endgame weapon Masamune was nerfed so I were curious about it and cheated it and it does not impressive damage indeed. Far from what you can do in the vanilla game.

The feel about unrewarding and only challenge is just not for me. But otherwise the mod is great which other will love.

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Troubleshooting / Re: FF7 Modded - Random Crash
« on: 2022-06-15 17:50:03 »
Pretty obvious question but which mods do you use? Afaik old FF7 is very very sensitive to mods.

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I love this mod! Also using the remove "9999" limit up to 30k including enemies who can damage me... because why not  :mrgreen:

I found out that soldier in Junon forest area sometimes spawn with Shinra Alpha as stealable item. Wow I gotta grab 2 more so thank you for the fun mod!!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-12 23:07:37 »
I personally did not like the mod after many hours play (looking at all nerfed things). Anyway there is a possible bug which I want to report about:
Apparently you can flee from the Knights of the Round bosses and get the materia.

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