Author Topic: [PC] Yet Another Multi-Patcher - YAMP  (Read 195644 times)

dziugo

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Re: Yet Another Multi-Patcher
« Reply #175 on: 2009-04-24 16:23:27 »
Only the last one isn't downloadable (at least for me), but that's due to the link being tampered.

Zimwi

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Re: Yet Another Multi-Patcher
« Reply #176 on: 2009-04-24 20:38:00 »
I've come to the conclusion that it just hates me. ... Right click > Save file as... > Save it to where ever ... Then after a few seconds of trying to 'start' the download Firefox tells me the download can't continue because the source file could not be read. ... Tried it through IE as well; it does about the same thing. x_x;

dziugo

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Re: Yet Another Multi-Patcher
« Reply #177 on: 2009-04-24 20:41:16 »
PM me your email address, I'll send you the patches.

steven

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Re: Yet Another Multi-Patcher
« Reply #178 on: 2009-04-28 18:50:29 »
PM me your email address, I'll send you the patches.

I was just about to ask about that last patch myself. Guess I'll Email you next time I go online

Chrysalis

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Re: Yet Another Multi-Patcher
« Reply #179 on: 2009-05-09 04:20:53 »
dziugo is the patch mentioned here been added?

http://forums.qhimm.com/index.php?topic=8133.msg98043#msg98043

Chrysalis

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Re: Yet Another Multi-Patcher
« Reply #180 on: 2009-05-09 04:23:12 »
I guess I should throw in my two cents now and say that the YAMP MDef bug fix is located here:

http://files.filefront.com/MDef+YAMPrar/;13017615;/fileinfo.html

sweet thanks, ok ignore my last post :)

moses7

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Re: Yet Another Multi-Patcher
« Reply #181 on: 2009-06-02 11:17:15 »
@dziugo

I use GYPT and works very well. My suggestion is that can you make GYPT or a version of it not require you to press CTRL+D to turn the lights on.
CTRL+D works fine and I even tried pressing it even when there's no Blackout. So those who doesn't know that you still have to press CTRL+D won't need to be told.
Since it doesn't affect the game anyway. It will seem more like a No more lights out fix. :-D
« Last Edit: 2009-06-02 11:19:53 by moses7 »

dziugo

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Re: Yet Another Multi-Patcher
« Reply #182 on: 2009-06-04 15:31:01 »
Wow, how simple is that? I won't be making any new version anytime soon, though...

moses7

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Re: Yet Another Multi-Patcher
« Reply #183 on: 2009-06-04 15:48:33 »
ummm it's ok now Aali's OpenGL Driver doesn't turn off the lights and even show the guards and not cut of the sound of the opening video.

InuRa

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Re: Yet Another Multi-Patcher
« Reply #184 on: 2009-12-28 15:41:59 »
After researching quite a little I've finally found an Always Run patch so Final Fantasy VII is not so frustrating when running around.
Tho this patch has a problem when, for example trying to sneak from Aeris house.

So is there no way to make it work differently? Like instead of inverting the whole thing (space pressed to walk) isn't it possible to make it work like a toggle? Press once to walk, press it again to run?

dziugo

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Re: Yet Another Multi-Patcher
« Reply #185 on: 2009-12-30 07:02:47 »
Yeah, a toggle is possible, but the core of the patch must be done correctly (and tested thoroughly) first. The "always-run-mode" would have to be disabled before certain events otherwise, and if it's to done manually, it would still be annoying. Thanks for the idea though!
« Last Edit: 2009-12-30 07:05:00 by dziugo »

E_F_G

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Re: Yet Another Multi-Patcher
« Reply #186 on: 2010-03-31 20:55:41 »
Why does the FMV skip patch rarely work?
It seems (that without _any_ other patches) that it just doesn't work consistently.
I have to press Ctrl+S about 30 times before it even does anything, why would this be?

Kein

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Re: Yet Another Multi-Patcher
« Reply #187 on: 2010-06-19 12:20:23 »
Does anyone know is there a fix/patch for Death/Death Sentence and Death Force spell(s)?

pyrozen

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Re: Yet Another Multi-Patcher
« Reply #188 on: 2010-06-19 14:37:51 »
Does anyone know is there a fix/patch for Death/Death Sentence and Death Force spell(s)?
what exactly is wrong with those spells?

Kein

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Re: Yet Another Multi-Patcher
« Reply #189 on: 2010-06-19 16:22:25 »
Death Force grants immunity to sudden death spells (one time), but I have sucessfully died from many death spells even under Death Force protection (mostly from death Sentence since it has bigger chances compare to instant death spell). It is really weird and annyoing since I remember that DF Eskill worked perfect on PS1 version of the game, played it few times and do not remember such bug.

nfitc1

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Re: Yet Another Multi-Patcher
« Reply #190 on: 2010-06-19 21:04:11 »
Death Force grants immunity to sudden death spells (one time), but I have sucessfully died from many death spells even under Death Force protection (mostly from death Sentence since it has bigger chances compare to instant death spell). It is really weird and annyoing since I remember that DF Eskill worked perfect on PS1 version of the game, played it few times and do not remember such bug.

You sure they aren't getting "healed" from it?

Quote
Of course, the disadvantage is that the immunity is temporary; if that character gets hit by DeSpell or White Wind or gets killed, then they will lose the immunity immediately

Kein

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Re: Yet Another Multi-Patcher
« Reply #191 on: 2010-06-19 22:16:20 »
No, they aren't, Im pretty sure. That's the weirdest part here <_<

Wavedancer

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Re: [Release] Yet Another Multi-Patcher
« Reply #192 on: 2011-08-18 03:01:39 »
Ok, it's been for awhile someone posted in this thread. But I have a problem, perhaps the comination of The Remake v2.0 Hack an YAMP. When I try to patch the game, the cmd says that's all fine.
But the ff7.exe has 0 bytes. And when I look in the debug.txt there's those infos ...

Code: [Select]
Debug data
 
Applying patch: 9999LimitBreaking
Program entry point. Size of patch: 0x9AE
 5: jmp 0x186 eip:18B
42: mov reg[A0](0x0) 0x7530
40: mov reg[A1](0x0) reg[A0](0x7530)
40: mov reg[A2](0x0) reg[A0](0x7530)
40: mov reg[A3](0x0) reg[A0](0x7530)
40: mov reg[A4](0x0) reg[A0](0x7530)
40: mov reg[A5](0x0) reg[A0](0x7530)
40: mov reg[A6](0x0) reg[A0](0x7530)
40: mov reg[A7](0x0) reg[A0](0x7530)
45: mov reg[A0](0x7530) switch(-maxhp)
    value: 0x7530
45: mov reg[A1](0x7530) switch(-maxmp)
    value: 0x7530
45: mov reg[A2](0x7530) switch(-chardmghp)
    value: 0x7530
45: mov reg[A3](0x7530) switch(-chardmgmp)
    value: 0x7530
45: mov reg[A4](0x7530) switch(-monsterdmghp)
    value: 0x7530
45: mov reg[A5](0x7530) switch(-monsterdmgmp)
    value: 0x7530
45: mov reg[A6](0x7530) switch(-restorehp)
    value: 0x7530
45: mov reg[A7](0x7530) switch(-restoremp)
    value: 0x7530
61: search reg[0](0x0) 0x5
Raw: 0x34F9EA Offset: 0x34F9EA
    found: 0x34F9EA
F1: errore
41: mov reg[FF](0x0) 0x1E
46: add reg[FF](0x1E) reg[0](0x34F9EA)
D0: getbyte reg[FE](0x0) reg[FF](0x34FA08)
    value: 0x81
11: cmp reg[FE](0x81) 0x69
F2: errorne
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: CSith
Program entry point. Size of patch: 0x918
 5: jmp 0x6EA eip:6EF
41: mov reg[0](0x0) 0x1
66: searchi reg[0](0x1) 0x5 reg[0](0x1)
    nothing found
F2: errorne
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: GyptInstant
Program entry point. Size of patch: 0x1A2
 5: jmp 0x124 eip:129
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: LuckyTifa
Program entry point. Size of patch: 0x8A
 5: jmp 0x58 eip:5D
41: mov reg[FE](0x0) 0x1
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.

Oh, my system is Windows 7 x64.

Hope you could help me.

Vgr

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Re: [Release] Yet Another Multi-Patcher
« Reply #193 on: 2011-08-18 03:14:32 »
Nice necro. Well, I might help you aswell. Do not use LuckyTifa and 9999LimitBreaker. For the BDL, use Aali's driver.

Wavedancer

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Re: [Release] Yet Another Multi-Patcher
« Reply #194 on: 2011-08-18 15:27:13 »
Thanks, but could it be the Aali's Driver doesn't work for the german version?

EDIT:

ok, I had to change some options in the ff7_opengl.cfg like turn off use_shader to get the custom driver works. LuckyTifa doesn't work.

But now there's an error message at the beginning of the fights
"ERROR: could not open file BARRETT.T09"
« Last Edit: 2011-08-19 02:57:21 by Wavedancer »

Vgr

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Re: [Release] Yet Another Multi-Patcher
« Reply #195 on: 2011-08-19 13:09:38 »
disable_popup = yes

Wavedancer

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Re: [Release] Yet Another Multi-Patcher
« Reply #196 on: 2011-08-19 13:51:33 »
This option isn't in the cfg file.

Vgr

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Re: [Release] Yet Another Multi-Patcher
« Reply #197 on: 2011-08-19 13:52:04 »
You have to add it.

Wavedancer

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Re: [Release] Yet Another Multi-Patcher
« Reply #198 on: 2011-08-19 15:06:26 »
It works, thanks. ... But isn't it a problem I have to fix?

Vgr

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Re: [Release] Yet Another Multi-Patcher
« Reply #199 on: 2011-08-19 15:06:55 »
Nope.