LKM: Thanks again! I need to read through those. I don't see why I couldn't do something like this. Edit a few numbers here and there... easy.
Well... maybe not.
Anyways, here are some preliminary ideas. Tell me what you think. Note that I just quickly drew these up and I haven't looked at the enemies, which is where I plan to make most of the changes (I have some stuff to do concerning endangered indigenous languages of Brazil and I need to get back to it!).
Character Tweaks(Physical damage will be lessened because, at least in my experience, materia quickly becomes useless)
(basically I just want to exemplify their inherent strengths/weaknesses so they'll be further pigeonholed into their roles... except Cloud, because he needs to stay the way he is)
Accessory TweaksWhite Cape prevents Frog, Mini and Silence
Silver Glasses prevent Darkness and Sadness
Peace Ring prevents Berserk, Fury and Confusion
Headband prevents Sleep, Slow and Stop(Idea from gjoerulv’s Hardcore Mod)
Ribbon prevents all status changes; good and bad (Idea from gjoerulv’s Hardcore Mod)
Magic Tweaks(I actually don't plan to do much in this area except tweak some of the enemy skills because I think everything works as intended... it's just not all useful in the current context)
Magic Breath damages MP (Idea from gjoerulv’s Hardcore Mod)
Armor TweaksPrecious Watch has 8 linked slots but no materia growth
Equipment adds Spirit instead of MDef (Idea from gjoerulv’s Hardcore Mod) (eh... actually I'm not too sure)Summon Tweaks(I need to find out if I can add status effects when you level up the materia; for example, leveling up Typhoon to level two (maybe three) will net you the added effect of Confusion)(Basically I want to make them all unique and be useful when fighting the more challenging and status inducing enemies... I'll probably up the MP cost on them all too)
(Note: "Causes" = definitely happens; "Can Cause" = random chance
Kjata’s Tetra Disaster can cause Silence or Darkness and damages MP
Typhoon’s Disintegration
causes Confusion, next level (if that's possible) can cause Darkness, final level can cause Berserk (all effects are cumulative... but the former two are random) can cause Confusion, Darkness, or Berserk
Choco/Mog's Fat Chocobo can cause Confusion
Ramuh can cause Paralysis or Fury
Titan’s damage and MP cost is greatly increased
Ifrit’s damage increased, but it casts Haste on the enemy
Shiva’s damage increased and causes Silence, but it casts Barrier on the enemy
Leviathan’s damage increased and causes physical damage in addition to water-elemental (possible?), but it casts MBarrier on the enemy
Neo Bahamut causes Slow
Bahamut-ZERO causes Stop
Odin’s Lance works as DeSpell (Idea from gjoerulv’s Hardcore Mod) and DeBarrier
Choco/Mog and Typhoon deal Wind damage as well (Idea from gjoerulv’s Hardcore Mod) (he puts this in, but the FF7 Citadel says they already do deal wind damage, so I need to check it out)
The whole idea with Ifrit, Shiva, and Leviathan is to intelligently weight the benefits and drawbacks before you decide to use it.
Item TweaksItems cost more and can be sold for less (will expand in more detail); and MP restoring potions have their usefulness lessened (a counter to the spruced up summons)
Boss TweaksGuard Scorpion’s Search Scope causes Darkness (Idea from timu sumisu)
Enemy TweaksNone yet!