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Messages - Hellbringer616

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51
Completely Unrelated / Re: The Ice Bucket challenge...
« on: 2014-08-26 15:46:06 »
I know i'm late to the party, But i wanted to comment in that time frame Bill Gates donated. Which is probably where half of that 30 million came from haha

52
Completely Unrelated / Enjoy n64 emulation?
« on: 2014-08-07 14:20:49 »
Well i use "Enjoy" loosely.. Ever notice how a million and one things seem broken on n64? Look no further than Majors Mask and the lens of truth. most the time, it doesn't display correctly..

Well may i introduce you to this: https://www.indiegogo.com/projects/gliden64-graphics-plugin

the writer of Glide64 is creating a new graphics plugin. But he needs some help, Basically he no longer has a job, and he figured, rather than finding a new one, he may beable to crowd source one so he can spend more time writing the plugin. details are in the link. Even if you aren't interested, pass the project around. Hopefully it'll gain traction. i myself dream of a day i can play through OoT and Majors Mask with high res texture packs, and no damn bugs! haha

53
Looks pretty good, but it looks like he's made out of stone instead of metal

54
I just can't fathom why if someone gives you the damn solution FOR FREE, why you wouldn't take it? It seriously bothers me that they are so selfish they can't spend the what? 1,000 to have it published? this is PC not console, not like you have to spend 20,000 to release a patch

55
Okay, So last night i was playing Alice: Madness Returns on my PC, having a blast, when the same old bug hits me, I aim, and i can't stop aiming, i am stuck. so i just say screw it i'm done, and take a break, come back. and it didn't save at the last check point.

So at this point i am annoyed because two known bugs that are semi game breaking are in this game. I knew that had been reported long ago, But i decided. screw it, i'm going to contact EA directly about this. waited on their tech support for 30 minutes, Than spoke with a nice gentleman, who was annoyed at EA's BS about not patching shit.

So i think, Hey maybe this will be good ya know? Maybe, even if in a few days, if i get an e-mail that says it won't be fixed, Hell i tried.

This was at 2AM EST this morning, so i go to bed, wake up do my usual running around and marketing, check my e-mail, Oh shit it's from EA! "your case has been closed. Reason: Known issues" So i know they knew about them before, but in less than 12 hours they dismissed it, Wouldn't be surprised if it was a machine.

Now i get it, they are busy, don't wanna waste the man hours, thats fine. Spicy Horse, the original coders and writes, Offered to fix it, And those bastards denied them, To fix their buggy ass product, for free, And they say know.

I'm so glad i haven't purchased an EA game since Mass Effect 3, and i will continue to not do so.

56
Team Avalanche / Re: Midgar Revival
« on: 2014-08-06 14:24:40 »
I hope you get better man, Take some vitamin C and Zinc so you can boost that immune system! haha, joke aside i hope you recover soon.

57
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.27)
« on: 2014-08-02 01:39:41 »
Hext_Launch is the program he uses, and is what those files are written for.

Would there be a way to call a separate executable (think Nexus Mod Manager for those who use it) that would then launch FF7? because Hext_Launch just calls the ff7.exe after it loads.

58
Releases / Re: [FF7PC-98/Steam] 60FPS Battles (v0.82)
« on: 2014-07-27 03:30:02 »
I'm not sure if it's just me, but the idle animation seems to be running too fast for the sweeper. Or rather it seems a bit jerky if it isn't.

Fresh install of FF7 with no mods fixed my issue with being unable to battle

59
Releases / Re: [FF7PC-98/Steam] 60FPS Battles (v0.81)
« on: 2014-07-24 01:33:37 »
I'm such an idiot. I just realized I never put the 60fps battle. Lgp into the folder.. Nor was I launching from hext launch. I am an idiot.. I'm getting the crash on start of battles in the bowels of the reactor. So my guess is cloud, Barret, sweeper, or the grunt is causing the crash. Though you said you completed the bombing mission.. So i am guessing that i'm still doing something wrong

For this test I removed all custom battle models and it still crashes.

60
Releases / Re: [FF7PC-98/Steam] 60FPS Battles (v0.8)
« on: 2014-07-23 01:13:15 »
So first bug report of the Beta
firing animations (Barret, Sweeper, Shinra Guard) are bugged, The damage calculates far after the animation is done. And the actual muzzle flash animation is way out of sync

61
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.25)
« on: 2014-07-22 14:51:56 »
Could be I'm goofing up, but changing the music plug-in for the OGL config doesn't save. Everything else does, but that.

EDIT:
Tried making my first .iro file but i think i goofed on something, when i activated the mod i got this error:
Code: [Select]
System.Xml.XmlException: There is no Unicode byte order mark. Cannot switch to Unicode.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)
   at System.Xml.XmlTextReaderImpl.CheckEncoding(String newEncodingName)
   at System.Xml.XmlTextReaderImpl.ParseXmlDeclaration(Boolean isTextDecl)
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.Load(Stream inStream)
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 83
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 117
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I also get that while launching 7thHeaven as well.
I used the xml generated from the script included with 7thHeaven

The XML doesn't run in IE either. so i am guessing thats the issue. how do i make a correct .xml?

62
Releases / Re: Battles playing at 60fps
« on: 2014-07-21 22:24:55 »
Unfortunately still can't do anything with the limit breaks

I know that Bolsa made LiBrE. since he made an editor maybe he at least knows where or how the animations are stored?

63
Releases / Re: Battles playing at 60fps
« on: 2014-07-20 21:45:14 »
171 more animations to go. I'd say nice work so far everyone, than of course bug fixes and 2d effect fixes, Was camera and SFX sorted out yet?

64
Releases / Re: Battles playing at 60fps
« on: 2014-07-18 01:59:26 »
I thought I'd found something great to dupe the frames (my current way works 100% but its a hack job and i dont like that).

Unfortunately, turned out it wasn't anything.  I do know that it is possible to reduce the effect / anim speeds and thereby make it work at 60fps.. but I don't know how.


The search continues.

Thats duping the frames so the 2d elements work at the right speed? Or are you trying to make my silky smooth FF7 a dream? :P

65
Releases / Re: Battles playing at 60fps
« on: 2014-07-17 23:14:37 »
Alright, well I'm fairly certain that the issues I've found weren't issues (such as the hell house having an animation upside down) so i'll continue to work on models. Can't wait til the beta is out!

66
Releases / Re: Battles playing at 60fps
« on: 2014-07-17 20:54:10 »
Alright i posted my findings on the spreadsheet, if you want to proof check them and let me know what you find, if nothing out of the notations I've made than i think i know what to do and i'll start more models

67
Why'd you have to go and make such an awesome pack? Now i'm gonna need to buy the steam version! haha

Awesome work man. should turn your attention to some of the FF7 magic textures :P

68
Releases / Re: Battles playing at 60fps
« on: 2014-07-17 17:17:42 »
I'm done with BOAA
BOAA - 2 Hands go inside the model starting from frame 7.
            3,6,9,10,13 the wheels twitch instead of roll for all of them

Is this acceptable? because they twitch throughout the entire animation. Otherwise they would be documented like animation 2. Also should i be looking for issues like animation 2? Or should that not matter?


69
Releases / Re: Battles playing at 60fps
« on: 2014-07-17 17:05:06 »
I've got BOAA to BVAA for now

70
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2014-07-17 14:28:54 »
So i have said missing files (they happen to be in the link you yourself uploaded haha) but i can't get it to accept them, i tried regsvr, and also just putting them in SysWOW64 (System32 on 64bit machines) and still nothing, any ideas?

EDIT: i feel stupid. Was using the 64bit regsvr32 and not the 32bit one.. Smooth.. haha

71
Releases / Re: Battles playing at 60fps
« on: 2014-07-17 03:46:53 »
So long as i don't have to buy fancy equipment to generate the animations, I also don't mind trying it out. I get the feeling we won't have as many animations as we have enemies. I'm sure a ton use the same animations (lets hope anyway..)

72
Releases / Re: [WIP] Red XIII werewolf mod
« on: 2014-07-08 19:02:45 »
I meant repaint cmh. I have a reduce model down to 70k polys. I will repaint and export the map. Then get him into blender to cut him up as it looks like it will be easier to close the whole with blender than it will be with zBrush.
Then I will be getting him into Kimera and hopefully start on animations.

Can the FF7 engine handle 70k polys? I'm not sure how the poly's to tris conversion works, But i believe the TA Cloud is only 7k tris

73
General Discussion / Re: [REL] The Reunion
« on: 2014-07-08 18:28:02 »

Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.

*begins to hold breath* :D This is all i'm waiting on to begin my VII playthrough, Shame i just started IX, looks like it'll be waiting.

74
FF7Voice / Re: FF7 Voices - assessing interest
« on: 2014-07-07 20:34:34 »
I can voice generic NPC's. Sadly life will keep me from doing a main character role :/ But i have high interest, Just a bad time for the next few months for me

75
Graphical / Re: [WIP] FMV Project
« on: 2014-07-07 16:01:20 »
I won't be able to test it in game as i have no save near that location (i've been waiting for R02 :P) but my god! unparalleled quality. You're a god among FF7 mods my friend.

Also, does .MKV work with FF7?

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