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Messages - Aquarii

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-04-12 18:19:32 »
Hi Sega,

i feel like starting FF7 NT mod again and wanted to ask if there is an estimated release date for version 2.1? Is it maybe coming in the near future?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-25 21:40:53 »
I couldn't replicate the crash.
Yeah it solved somehow by itself. So the crash occured after the midgar raid and before entering the north cave. After completing the north cave (not killed Sephiroth yet) the game didn´t crashed when i tried it again and his hp reached 0. Weird :S

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-24 13:02:13 »
he wishes to trade somethings :) he does tell u what they are.
Not really...  only W-Magic :(
Spoiler: show

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-22 23:58:40 »
Type B: Shin-Godo:
Game always crash when his HP is 0. v2.0.92

How do i receive W-Magic and X-Attack from the Kalm Traveller?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-15 20:07:45 »
Type B:
Spoiler: show
So i am fighting the X-ATM Scorpion which is standing in front of the Underwater Reactor in CD2. After it summons those little robots, i´m lost. I do not stand a chance against them. They are killing me in around 2 rounds xD What is the trick here? My Group is between Level 30 and 34 :P


6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 00:33:02 »
What happens there isn't specific to Type A or Type B:
Spoiler: show

After the boss uses Unlife2, she needs to survive the battle; avoid using multi-target attacks or random-target ones (like Tifa's Limits). There's a debug toggle on the Highwind with a NPC near the Operations Room as well.

[/quote]
Thanks again for the tip. Now she´s in my party :D

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 13:58:03 »
I did a run of it there; while I cleared the fight, I could see that the single-target Shockwave seemed to be proccing the Barrier instead of MBarrier so I wonder if it's been mis-set as a physical attack. Deaf-eye seemed to come out a bit too frequently as well, I burned my modest stock of Echo Drops. I'll make some tweaks (also the camera and positioning still needs work; claustrophobic would be a nice theme for it, but it was a bit too cramped).

Best thing to do is prioritise Barrier, preferably with a Light Curtain in case of a Deaf-Eye hitting the character carrying Barrier Materia, then working down one side with Quake2, Deathblow (Earth/Holy/Water/Hidden + Elemental in a weapon preferably). When it gets antsy, keep everyone nice and healthy for the Rush attack; it can't kill, but it will reduce HP by half which can leave them vulnerable to being picked off by the other wall. Just be warned that its last Rush at 1/4HP is a magic attack instead of a physical attack, and doesn't deal %-damage.

You can try giving Aeris the Fury status from a Hyper so you have a fast supply of support Limit Breaks like Healing Wind, Breath of the Earth, etc. The latter would be handy for cleansing Silence/Blind all in one go.

One important thing is that their physical attacks, Shockwave and Blasting Zone, are both Earth-element so an Edincoat, Earth+Elemental in Armour (though this means it can't be used in a weapon but may be better to go with defence over offence to get through the first half more smoothly), or accessories that reduce Earth damage would be really good picks here. It doesn't stack though, so each character having one Earth-resist on them somewhere should suffice; caster/support should prob get Edincoat so they can use an accessory that blocks Silence for a bit less headaches (or use Added Effect + Seal in armour).

The Earth Resist Tip was helpful! With that, the battle was much easier. Thanks for that! :)
So Aeris is no longer playable with CD2? That is a pity, because I would have liked to take her with me. There was no information about it or I would have chosen type A. :/

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 00:42:18 »
Thanks Sega. New Patched solved the black screen problem.

Have another Question: is it the intention to fight 2 satan gates in the temple of the ancients in type b? Because I can't win this fight with an lvl 25-28 group without Tifa :D
Because I didn't had any problems before, but I don't have a chance against them because they practically put me down with one or two hits.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-11 13:02:10 »
Hi,

Nice work Sega. You've really succeeded with the content. But i have one problem. I can't continue the game at this rate.
After Cids recruiting, I made my way to Battle Square. When I enter Dio's museum for the black materia, I have only a black screen. Music keeps playing, otherwise nothing works. I can't even quit the game in full screen, only a PC restart will help. I use v2.0.10.

Maybe someone know what the problem is in my case :(

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-31 18:28:34 »
Hi,

is there a reason why my ff7 game (2012, V 1.06) won´t start with the newest build? As soon as i open the ff7 launcher and click on "play", the launcher will just pop up again. With my older build, the game works fine. I also re-installed the game. I don´t know exactly which older build i use. I only know that it is a 1.5 Build from last year.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-14 00:26:49 »
Really odd; the character portraits are greyed out as well. Could I get a copy of that save file? Wouldn't mind poking around in that.

Sure. This data has 2 files. The first one is before launching the rocket and the other one is after Pearl Weapon appeared:

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-13 13:01:05 »
Okay, the newest Updates (10th August) somehow broke my Game (?). Not using the 7h IRO Version.
I´m at the Save Point on the Rocket Launching Pad and my PHS doesn´t work anymore. I cannot change my current Party because there aren´t any other Party-Members in the list lol. Yuffie and Vincent also disapperead in the Highwind.
After smashing the Shinra No.26 into Meteor, as soon as i leave the Highwind, Pearl Weapon appears right away and he´s going his way to Midgar. Seems like the "Bugenhagen and the Cetra-Arc" was skipped.

Edited a Pic from the Highwind Item Shop after the Shinra No.26 Scenes:
Spoiler: show



My other Savefiles do work propertly. So the error occured only on this file. Don´t know why.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 19:13:57 »
Okay, i have NT 1.5 (Arrange) with the latest Patches installed and now fighting Jenova-VECTOR.
My Question: There aren´t any Vector Node Enemys in this Battle. -> No Targets, no Morphing :(
Is that battle working as planned or is it bugged?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-06 17:33:26 »
Will we get "New Game +" with NT Mod 1.5 in 2 Weeks? (or in a later update)

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-24 19:11:01 »
More or less; Arrange Mode is the last significant addition to be made to the game. There's a feature here or there to be made, like optional Aeris and another bracket for Junon Leagues, but NT's development is almost over.

So NT Mod v1.5 with New Game+ will be the last Version/Update?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-03 17:44:32 »
Junon Leagues is currently only two brackets. I don't think it's a guaranteed Gold, even with the S-Ranks + avoiding the script glitch. You might need to reset your RNG after each attempt; when loading the save file, fight a random battle to change it.
Still not working^^
Seems like a dead end.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-02 20:57:11 »
Ah, there's a glitch with that. I think you need to talk to a specific parent first in order to have any chance of getting a Gold: https://www.youtube.com/watch?v=PpSdTxFRlfU

When speaking to them for the breeding, always speak to the Black Chocobo first. And try to get them both to S-Rank for the best chance of success.
I tried it several times but it still doesn´t work :o

Another Question:  Is junon league currently just limited to 2 or 3 brackets?

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-02 19:02:08 »
Same way as before; grab a Great + Good and breed them with a carob nut (racing them to Rank A can boost probability) for either a green or blue choco. Then after fighting a set number of battles they'll be able to breed again; aim for the opposite colour + gender of your first special chocobo (so if you got a green male the first time, aim for blue female the second time). Race these to A, then breed the Green + Blue with a Carob nut for a Black chocobo. Now catch a Wonderful of the opposite gender, race 'em to A or S, and then breed them with a Zeio Nut. And boom. Zeio Nuts are gotten from Goblins on Goblin Island, Carob Nuts are dropped by a red dragon called Vlak found in green areas of the Icicle Area on the world map.

There's a tonne of guides online for chocobo breeding too; I'd check them out if you haven't done this before. It's more or less the same procedure in NT than it is in the default game.

I've a patcher that can restore the game to it's default state: https://mega.co.nz/#!P59iDADZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w
That´s the Problem. I just get a yellow or black chocobo. The golden one doesn´t appear.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-01 18:52:17 »
Hi,

How can i get the golden chocobo because i want the KotR Materia :P

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-29 23:28:22 »
Hi me again,

After i defeated Safer Sephiroth, the Game freezed/stopped working in the Moment when Sephiroth called Cloud. Background-video(rain)+Audio was still working.
No Error message.

Greetz Aquarii

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-22 22:10:49 »
Hi,

I don´t believe it but the Game freezes again, when i enter the Dark Cave. Same Error+Message and yes, i installed the newest patches. ;D
 
Greetz Aquarii

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-17 17:31:40 »
Hi Me again,

How do i get Tifas Final Heaven in Nibelheim?

Greetz Aquarii

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-16 14:11:10 »
Hi,

my Game freezes, when i enter the Cave in the Ancient Wood (Sidequest), after Cloud and Barret finished their first dialogue in Midgar. I have installed the newest patches.
Error Message: An unknown exception has occurred.

Greetz Aquarii

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