played only Type A so far and I love it, here are couple suggestions/bugs/misc notes I have noted:
- MOST IMPORTANT OF ALL - missable items documentation is needed, its really annoying when you realise you missed something after playing so many hours. That would include enemy skills mobs locations, all enemy morphs, all item steals, so in general all missable items/accesories/weapons/armors/key items/materias. I guess you can just upgrade NT documentation you already have.
-morphed Eligor into Silver Glasses (doc says staff).
-when an ally has Reno cage casted on him/her and Barret uses Gatling gun normal attack he hits Reno and the caged character/s but cage its not always cancelled after this.
- there is a Potion on the long stairs in Shinra Bld. Isn't that useless at this point? maybe change it to hi-potion? Unless trolling
- carbon bangle can be stolen from Moth Slasher enemy in shinra bld floor 67
- hardedge can be stolen from SOLDIER 3rd in shinra bld floor 67/68 after boss battle
- Ziegfried morph gives you nothing not sure if intended
- there is hidden All lv3 materia in the top north building in corel prison (not sure if you want to list that one in docs or keep secret )
- not sure if this is mod bug or vanilla but when Midgar Zoolom hit you with Beta and you learn it then the same fight he knocks you out of the battle field - enemy skill is not learned after winning the battle.
- Big Guard is casting reflect on your team - this may be abused by casters, if you cast a Spell+All on your team the enemy will be hit 3x times becasue of Reflect On the other hand you cant heal yourself so lets say its a draw.
- when you and enemy have Reflect enabled the spell is being bounced 4/5x times between both sides.
- how to track how many 1/35 soldiers I already collected?
- The chair in Shinra Mansion, 1st floor on the right next to the entrance to the basement is reacing on OK button with a squeeky sound but no dialog.
- no dialog boxes when Sephirot talking to Tseng in the Temple
- Demon Gate boss drops a Stone on you that deals 7k dmg, isn't that too much?
- some monsters are vulnerable to ? ? ? ? what is that an enemy skill with the same name or type of dmg?
- there are no encounters at all in the woods around bone village (world map) and woods around north crater (you can get ther with gold chocobo)
- Icicle Inn there is a save point outside of the doors on the snow but you cannot reach it (its the screen within the Inn)
- when manipulating assault squad soldier (corel reactor entrance before hijacking the train) there is an empty middle attack that you cannot choose
- Umbrella can be bought in Junon Docs disc 2
- Mug animation on Barret uses gun sound even if you have melee weapon on him
keep up the great work
For Eligor, the Striking Staff is a Steal and Silver Glasses is the Morph. This seems to be reflected in the documentation currently.
Reno's Pyramids don't vanish after one attack, they have HP like any other enemy. In the base game they had a very low base HP so any attack would kill them, but in NT they have a little more so the spread damage from Barret's guns likely won't be enough to outright kill them.
I changed the Elixir in the stairwell to a more common item because I don't like having to backtrack down there for it if I take the elevator or feel like I should go that route to get it.
SOLDIER 3rd and Moth Slasher have Hardedge and Carbon Bangles as steals respectively. Why is this being reported as an issue? They're supposed to have them.
Big Guard was being used that way in 1.5 as well.
Reflect's behavior is the same as in the base game; it'll bounce until a target without Reflect is found which can take time if all enemies + allies have the status.
To track how many 1/35 soldiers you've collected, try checking your item menu.
The chair in Shinra Mansion never had any text; the character will nod as the chair/floorboard creaks (to confirm you're in the starting location) and then the player needs to follow the directions/steps outlined in the clue before pressing confirm again to find the safe combination number.
The missing dialog boxes in the Mural scene of Temple of the Ancients are caused by Kaldarasha's CHAOS field models mod, cause is unknown as a field model mod shouldn't be interfering with the script/dialog section.
I struggle to believe that Rock Drop can hit for 7000 damage with its base power of 16, even on Hard Mode where the enemy level would be in the 60s. For comparison, Jenova SYNTHESIS has a level of 75, 194 strength (44 more than Demons Gate) and its base 16 power slap doesn't hit anywhere near that on a critical. Even if this was a critical hit, the base damage would be something in the region of 4-5000.
? ? ? ? is gravity-element.
There weren't any encounters in those woods in base game either.
The Icicle Inn save point being inaccessible was due to a missing chunk for triggers, it should be accessible on the latest builds now.
Not much I can do about the Mug sound, it's likely that way in base game as well.
Hi, so after a long time not having played FF7 I decided to jump right into New Threat 2.0 type B.. I read there is an osmose materia at the beginning, I just rejoined Barret and Avalanche in sector 7 where they are telling me that Tifa is held at Shinra HQ.. did I miss it up until this point? Also I backtracked in the second bombing mission and somehow entered the reactor from behind, did I miss it there?
In 2.0, Osmose is now bought from Costa Del Sol.
Alexander only hit them for like 1k damage, and they have 20 or 30k hp? And it just never inflict stop, just never. If any or two cast bolt3 or ice3, it's almost 2k damage each, even regular attacks deal close to 1k damage on average, and they are very fast, like fast, and they have counter attacks, like 2 counter attacks?
This is such a massive difficulty spike, it's not even funny. I thought this should be the next destination alongside Junon underwater section but there's no way I am expected to be able to handle the Zack flashback at this point, unless I'm missing something. I do make use of wall and haste, fully loaded Cloud with the best materia I could muster. Had to spam x-potion to keep up, to no avail. Even trying to get to the last battle was much, much, much, much, much harder than any of the boss battles I had before, including the temple of ancient bosses, partially attributed to Zack fighting alone.
Is this supposed to be an endgame fight? Can I put it off till later in the game and come back to it once I got KOTR and the likes?
You don't need to win the fight; you get Omnislash regardless, as the scene progresses if the player is KO'd. The idea of it is that the fight just keeps going, eventually escalating into overwhelming odds. Clearing the fight yields up some Megalixirs but it's more there for the optional challenge if people want to attempt it. It is a Disc 3 fight but the whole flashback was made available earlier because a user mentioned they went there after Cloud came back, and this is apparently when the flashback unlocks in base game so I acquiesced.
They don't have any counter-attacks. Their spells are for the most part Reflectable so a Reflect Ring might be an option. Physically they use cut-element, so if an Escort Guard has been acquired then this would be a very good pick as Armour. Other statuses you could try are Paralysis, Dual-Drain (Neo-Bahamut can inflict this), Berserk, Blind, Petrify, and Slow. Items/spells have a higher infliction rate than the Summons.
The Drain raise from 12,5% to 25% doesnt seem to work with v2.0.92. Kinda waiting for that since I am doing a Type A, Hard mode, No exp run and kinda need the sustain from drain weapons xD.
Super fun trying to beat everything at lvl 7/8 and i managed to get to Corel atm, lets see where my run ends:).
Edit: Might even work with 33% drain since it effects Osmose, Drain and various items that become less useful with low drain %.
What version is that, installer or IRO?
Are you going for a 0 EXP run? Let me know how that goes or if you get stuck.