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Topics - TallgeeseIIII

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ok, i figured out a much simpler way to get everything working on radeon cards. it HSOULD work on all radeon cards. mine is an x800 pro but all radeon cards use the same drivers so it shouldn't be any problem. here's the instructions:

1. click start > run
2. type "regedit" without the quotes and click ok
3. navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics"
4. double click driver in the right window, and enter 0 for the value
5. that's it! run ff7 and it should work perfectly! it did for me!

the only thing i'm unsure about is running config again, i would guess that would reset it so don't run it just in case. but if you do, you can always change it again.

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i posted here months ago about editing models with 3ds max and showed off some nice screenshots and such. i haven't been around here since then so i came to check and see if all you genius programmers have figured out how to export the overworld map to a useable format yet? the last time i was here i was told no one had figured it out yet. is that still true?

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Scripting and Reverse Engineering / World Map
« on: 2004-06-15 00:10:35 »
I saw a topic a while ago that said the world map hasn't been figured out yet, it was a pretty old topic, is that still true? because i'd like to get ahold of that model.

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how do you export them, the're all funky in biturn, and i don't see them at all in 3ds max 5, any idea?

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Archive / Problem with converted battle models
« on: 2004-06-10 20:46:51 »
well, first of all, is there a way to convert back to ff7 format after editing a model in max? i'd like to remodel a few swords for fun. btw, where are the weapon models located?

ok, next i was wondering how i get the proper colors in max, my models show up like this after being converted:



see the colored polys? that's no good. and i know the white ones are missing textures, but i may just have to re uvw map those because i have no idea how to apply them so they fit like they did on the model originally.

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